30 Reasons Why V-Ray is a Powerhouse Rendering Solution
These days there is such a wide variety of 3D rendering software solutions available, each being unique in their own way. So when it comes to choosing a 3D rendering software to use, you need to take a range of factors into consideration to make sure you pick the best one for you.
These days there is such a wide variety of 3D rendering software solutions available, each being unique in their own way. So when it comes to choosing a 3D rendering software to use, you need to take a range of factors into consideration to make sure you pick the best one for you.
Today, we wanted to take a closer look at V-Ray, developed by Chaos. Used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe, V-Ray can open up many career opportunities for the ones who master it.
And Chaos certainly cares about their youngest users. Students get access to the same industry standard, commercial-grade software at a highly discounted price. With V-Ray Education Collection, a complete toolset for mastering photorealistic rendering, fluid dynamics and more, they have the freedom and flexibility to learn anything and everything. Extra render power is also available with educational Chaos Cloud credits. And when graduation draws near, those ready to go pro get a 30% discount on their first commercial license with the newly introduced student-to-professional upgrade option from Chaos. If you’d like to see what artists like you can do with V-Ray, look no further!
We've gone ahead and collected 30 of our favourite projects from The Rookies that will inspire you to get your hands on V-Ray today and start experimenting.
Hi everyone this is my last groom project, I tryed to reproduce my dog Flash. It's the first time I tried to reproduce dog fur. It was a challenge, but I am quite satisfied for the final result. And no less important, I had fun doing this project and I loved to groomed his fur. I hope you like it and I appreciate const
Here is my New3dge end of the year project, it's a fan art inspired by the work of Raf Grassetti.
Sculpt on Zbrush, Rendered in 3ds max/Vray.
It was a pleasure to work on this project.
Thank you for watching.
One of the projects done for Demo Reel class at Gnomon taught by Miguel Ortega. Huge thanks to both Tran Ma and Miguel Ortega for all the feedback and support. Concept by Xiaoyu Huang
Project in which I had to create a render that ressembled as close as possible a concept art of our choice. I chose N. Kim's illustration specially because it had various elements that could make me test and improve my skills, including being able to get the mood of the concept.
The environment i made was inspired by Romain Jouandeau's artwork GHOST OF TSUSHIMA - INTO THE PIXEL SELECTION. I made it for a final project at New3dge, I had 5 weeks to make it as realistic as possible.
Concept by: Thibaud Pourplanche
My Foundation Final Projcet at Think Tank Online.
Really fun projcet to work on and learned a lot during the process. My first character I work on.
(https://www.artstation.com/artwork/8ey5Ox)
This was one of my favorite projects that I worked on in the past two years. I can't wait for GOW Ragnarok to come out and play it. In this particular project, I made two of my favorite characters that took the God Of War Franchise on their backs and made the game one of the best games that I played by far.
Hi guys!
Happy to share with you one of my latest projects- my 3D interpretation of a character design by Cameron Mark:
https://www.instagram.com/p/BsZlmZWhIL0/
I had a lot of fun with this challenging project and learned so much from it as well.
Special thanks to Robyn Daly for the great feedback<3 i hope you like it!< p>View Full Project
This is my final project for the advanced term at Think Tank Online
Huge shout out to Raffael Frank, who mentored me throughout the whole process.
Based on the concept by Maxime Mary (artstation.com/artwork/Oy10Le)
Also check out my artsation and ig
(artstation.com/al_saravia)
(instagram.com/alvasaurio_)
This is the final project of my third year of school at New3dge. I chose to make a character I like a lot from the great game Hades.
I used the concepts of Jen Zee and the 3D models of Paige Carter as references for my work.
Hi everyone!
My first entry on rookies will be my mecha ISIC from Battleborn, a project for Skyup Academy! I did this using Maya, ZBrush, Substance Painter for Texturing and VRay for Renders. I also added some topology screenshots!
The original Concept is from Herman NG
Comfort room inspired by Silvia Mingolla's artwork and the Joker's movie. I made it for a semester project at New3dge and I had to make a movie shot, to do it by day and night as realistically as possible.
This is my submission for Foundation Term's Final Project at Think Tank Online. It was a 7 week project and we were told to choose a 2D concept and recreate it in 3D. I chose Atey Ghailan's ( Artstation account- https://www.artstation.com/snatti ) concept. Thanks everyone for helping me.
This digital art piece is for all the people that died from Corona virus. For the people that survived it and for the kids so they can be more serious about it.
Project done in Tran Ma's Texturing & Shading 4 class at Gnomon. Based off a concept by Liang Mark, I haven't finished recreating the whole piece but I'm calling it done for now so I can focus on other projects before graduation. Tran was an amazing instructor and I learned so much in her class.
Here is my final project of my second year at New3dge, i made an environment based on Aimé's Jalon concept art. It was a good experience, i learned a lot about textures and lighting. I had 5 weeks to make this project.
This is my portfolio of a chipmunk and a sparrow. I used XGen for the chipmunk and Yeti for the sparrow. I want to show you the story of these two little animals in the forest. I hope you enjoy the warm and peaceful atmosphere. Thank you.
This is my final project for my Intermediate Term at Think Tank Online. There have been days where I thought I wouldn't be able to finish it... with my work and my family, I slept very little for many weeks! I think I'll keep working on it in the future.
This artwork is the final project for my foundation term at Think Tank Online. The project was to choose a 2D concept and recreate it in 3D. I chose this concept ' The Piano Man' by Noor Sofi for its mood and atmosphere, I hope I was able to recreate it.
In this project I used Maya for modeling, Mudbox for sculpting an
Hi everybody. I made this beer simulation because i want it to exercise more with phoenix FD and TyFlow and liquid simulation.
I struggled a lot with the renders 'cause some of the frames took 1 and a half hour.
And also i want to thanks @sloanbobkins for the sound you hear.