Bellecour Ecole is a specialized art school.
Bellecour Ecole was created in 1937. It was one of the first Design schools in France, and over the decades, has gained great reputation in Fashion design, Space design, Product design and Graphic design. As a pioneer in all creative arts, it started developing courses in the fields of Entertainment, at the end of the 20th century.
Now, we offer a wide range of training programs, including VFX, 3D Cinema Art, Game Art, 3D Animation, 2D Animation, Concept Art, Art Direction, Game Design, Game Programming and Media. All such sections interact on ambitious projects, such as short movies and video games, and they also collaborate with the Design sections, on ventures ranging from VR to mapping and interactive exhibitions.
With 1230 students, we are currently the largest private school of Art in France (outside Paris) and in 2019, Bellecour Ecole was acquired by Galileo Global Education, the European leader of éducation (and n°2 worldwide)
As for our not-so-recent alumni, we can quote 2003 alum Matthieu Chardonnet, senior VFX artist and VES member (who worked on the Harry Potter, Hobbit, Planet of the Apes, Transformers, Fast and Furious, Avengers and Star Wars franchises, but also Aladdin and Godzilla), 2006 alum Arnaud Fayolle (a BAFTA award winner and an art director on The Division, Forza Horizon, Deus Ex, The Last of Us), 2009 alum Aude Glondu (an animator and motion editor at Weta on Alita and Rampage), 2012 alum Ludovic Gavillet (a concept artist on The Grinch, The Secret Life of Pets or Despicable Me) or 2013 alum Damien Guimoneau (a senior modeler at Framestore, who worked on Justice League and Ghost in the Shell, and was the main sculptor for Simba, Rafiki and Scar on The Lion King) .
Among our more recent alumni, with truly diverse profiles, we can quote the class of 2014 with Romuald Bogun (now a Rookies jury), Fabien Weibel (who created the Barababor TV series), Quentin Sanchez (Head of Rigging at Framestore, whose resume includes Deadpool 2, His Dark Materials and Tarzan), Amaury Rospars (a lighting TD on Godzilla vs King Kong, Free Guy, Black Widow, Lady & The Tramp, Artemis Fowl, Captain Marvel, Christopher Robin, Mowgli, Paddington 2). We are proud of all of our students, as they are accomplished professionals and great humans as well.
According to our latest study, that was conducted eight months ago, on average, 85 to 90% of our students find a job within 6 months (in détail : 93% for 3D Bachelor’s students, 92% for Game Design Bachelor’s students, 81% for Concept Art Bachelor’s students, and 100% for 3D and Game Development Master’s students).
•Marlèle Ranchon, Director and Head of Productions at Supamonks, Paris
I recommend Bellecour Ecole for its quality of teaching, the technical means offered to the students, and the fact that teachers are professionnals more than professors. It gives a fair vision of the industry.
The school spreads over 3 campuses in the center of Lyon (total area : 5000 square meters). Our facilities remain open late in the evening, and even during week-end, to make sure all students benefit from the infrastructure. The classrooms are quite large, with lots of windows for great brightness and transparency. A classroom generally accommodates 30 students.
Our IT stock consists in about 500 dual-screen PCs for our 3D, Game Design, Space and Product design students (not to mention a few Macs, for our Apple-loving graphic designers). Each student has a dedicated computer in their classroom, and there are also open access areas with more computers in the hallways, if students want to keep working outside of their classroom. On top of that, there about 50 Cintiq tablets from Wacom, for our Concept Artist, and animation equipment for our 2D students. Each PC and Cintiq are equipped with a common software matrix, to make sure each student works in simular conditions.
It would not be complete without camera and photo equipment, specific workshops (drawing / sculpting / prototyping / modeling), 3D printers, a sound studio, two green-screen rooms, and VR sets (a dozen).
Maya, ZBrush, Houdini, Nuke, Substance, V-Ray, RenderMan, Unity, Unreal, Marvelous Designer, Adobe CC, Harmony, Mari, Toon Boom Storyboard Pro, Unreal Engine, Unity, Yéti, Arnold, 3ds Max. (Bellecour Ecole is also a Houdini certified school).
The teachers, being part of the industry, are kept up-to-date in their respective studios and share the knowledge they have acquired with our students and the rest of our teams. The heads of study also practice the same software and techniques as the students, therefore they remain updated too.
Sometimes, when a brand new software piece is released on the market, we ask the provider to give a masterclass in the school so that our teachers might be aware of its existence and workings (for instance, new plug-ins and add-ons for a game engine, a vegetation-generating software piece or a project management soft).
As our students have to be employable at the end of their Bachelor’s trainings, a high degree of competency is expected in a 3-year span. We teach them to create quality visuals, with meaning and a true sense of storytelling. We insist on the necessity for them to be a creative force : for instance, a concept artist should not just produce one beautiful image, they should be able to produce in-depth visual development with tens of propositions.
We offer more than 28 Bachelor and Master trainings (space design, fashion design, product design, graphic design, connected design, architecture & environment, art direction and branding, UX and UI, fashion design business, concept art, 2D animation, 3D animation, VFX, game development…) as well as 2 foundation courses (in Design & Entertainment) and Baccalaureate preparation.
The most popular courses, currently, are the ones related to the movie and gaming industries – which may be due to the increasing popularity of Entertainment in France, the numerous job opportunities all over the planet and our Rookies rankings, which vouch for the quality of our trainings.
Our methodology is studio-based, which means we emulate the organization of a real film company or game publisher, therefore students are not passively listening to teachers - they all interact (concept artists / movie and game artists / game designers) on common projects, in a pro-active manner, and classrooms look like working spaces, not like academic blackboard-oriented rooms. The teacher is not a mere lecturer : he/she acts more like a consultant sharing experience, a supervisor organizing the workload and pipeline, a mentor, someone who helps the students grow.
We truly believe in soft skills and we foster autonomy and empowerment, so that our students may be agile, flexible, mature, self-confident, while remaining humble.
1 year - 6900 euros - A foundation course in Art, 2D, 3D and Game design : Anatomy & live model, Sketches, Analytical drawing, Perspective, Composition, Color, Lighting, Modelling, Shading, Rendering, Game design, Level Design, Storytelling, etc.
Bachelor’s degree in 2D Animation
3 years - 8100 euros - A thorough curriculum that teaches students to conceive a 2D animated project (film/game), from the early stages of pre-production (storyboard, layout) to post-production (editing, compositing, sound design). Includes acting, posing, model sheet
Bachelor’s degree in 3D Cinema & Game Art
3 years - 8100 euros - A specialized curriculum that teaches students to conceive a 3D animated project (film/game), with a spécial focus on Modeling, Texturing, Lighting, Shading and Rendering.
Bachelor’s degree in 3D Animation
3 years - 8100 euros - A specialized curriculum that teaches students to conceive animation on a 3D project (film/game), with a spécial focus on Animation (human characters, quadrupeds, flying animals, créatures…), Rigging, Acting, Motion Capture.
Bachelor’s degree in VFX
3 years - 8100 euros - A specialized curriculum that teaches students to conceive spécial effects on a 2D or 3D project (film/game), with a spécial focus on CFX, Compositing, Post-production.
Bachelor’s degree in Concept Art
3 years - 8400 euros - A specialized curriculum that teaches students to conceive Character Design, Environment Design & Props Design.
Bachelor’s degree in Game Design
3 years - 8600 euros - A thorough curriculum that teaches students to fully conceive a game, from the early stages of game concept (game mechanics, level design) to completion (sound design). Includes UX, combat design, quest design, puzzle design.
Master’s degree in Entertainment
2 additional years - 7500 euros - After a Bachelor’s degree, a student will both expand in-depth knowledge and acquire expertise in project management to be come a lead, a supervisor or a director. Different areas of expertise : direction, animation supervision, VFX supervision, technical art, art direction, and game development.
Bachelor Degree in Environment and Space Design
3 years - 7000 euros the first year and 7500 euros per additional year - A specialized curriculum that teaches students to make a space design project (interior design, landscape design, urban design, décoration)
Bachelor Degree in Innovation and Product Design
3 years - 7000 euros the first year and 7500 euros per additional year - A specialized curriculum that teaches students to make a product design project (furniture, automobile, sport equipment…).
First and foremost, our courses are taught by French and international professionals, with significant current experience in major film and game studios (Pixar, Universal, MPC, Method Studios, Ubisoft, Arkane, Insomniac Games). Therefore, our school is constantly in touch with industries, and we are able to update our syllabi every year (up to 25%) to remain relevant to their expectations, and integrate new trends and software.
Besides, Bellecour Ecole takes part in the major networking events, locally (Game Only), regionally (the International Animation Film Market in Annecy), nationally (the Paris Images Digital Summit, or the Rencontres Animation Développement Innovation) or worldwide (Gamescon, GDC).
In France, the closest school/studio relationships are with Ubisoft for video games, TeamTo and Cube Creative for TV series and Illumination for movies. In the UK, Rocksteady, Double Negative and Framestore.In Canada, MPC, The Mill, Mikros and Method Studios. Such companies are the ones where our graduates find more job opportunities.
- Recognition by the Federation for Education in Europe, the state (RNCP),
SNJV and RECA
- Faculty status (Microsoft)
- Houdini-certified school
- In the top 10 Youtube rankings for schools (classement des grandes écoles)
More than a dozen awards for the short movies of our students : CG Student Award for Make It Sound Fat, Mitrici Critici Award for Jamais sans mon dentier, Tziki Awards for Monsterbox and Osmosis…
- Rookie Awards : 2017 Top 10 Animation School (ranking : 6), 2018 Top 10 Animation School (ranking : 9), 2019 Top 10 Production Excellence Award (PC & Console)
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