About School

New3dge is born out of a passion for games and films, but also an understanding of the industry needs. Since our opening in 2010, we have mastered digital art education and taught proven techniques to many of our alumni who are now working in the video game and film industry across the world. Β 

We are amongst the best art schools in France, and our international renown grows stronger every year. From traditional modeling and oil painting, to 3D procedural modeling and photorealistic rendering, we have been teaching the next generation of game and film artists for a decade.

Location: France Students: 101-200 Staff: 2-10 Founded: 2010 Type: Private Industries: 3D Animation, Game Design, Illustration, Visual Effects

Success Stories

With over 90 film festival selections and alumni around the globe we're proud of the work they have accomplished. From concept art to art direction, our alumni have proved their worth on projects like Blade Runner 2049, Overwatch, Ghost Recon and Assassin's Creed franchise, and many more, employed in companies like Ubisoft, MPC, DNEG, Square Enix, BLUR, Arkane etc.

LΓ©o Ribeyrolles

Director of Photography, Square Enix

Kevan Boussac

FX TD, DNEG

Xavier Baures

Lead 3D Character Artist, Keos Masons

Florian Malchow

Character Artist, Unit Image

Laura Guerreiro

CG Artist, Fortiche Studio

Maxime David

Lighting Artist, Illumination Mac Guff

Employment Rates

Over the recent year we have received our state Master's degree approval and with this, our official number of 92% employment rate for our alumni.

β€’Rudy Bourgoin | Lighting and Compositing Artist, Axis Studios

New3dge allowed me to learn to work in the field of my dreams, when I began with nothing. They give this opportunity to anyone who will make the necessary effort. High-quality teaching comes from professionals in an ideal work environment. The equipment is excellent and regularly upgraded, which contributes greatly to a proper education.

Staff Bios

Here are three staff members from the school that represent the level of professional experience and knowledge of the faculty.

Most of the school administrative team itself is a group of passionate people that have experience in the field of game and VFX. On top of that, every supervisor and educator is a professional and we do not want to rely on teachers that made a career out of teaching, we are aiming for only professional passing down their knowledge to the next generation. Β 

By keeping a constant discussion going, we are always redirecting our teaching to follow the industry and classes rarely stay the same from one year to the other.

For example we are currently developing an ACES process for VFX, our own facial motion capture system, our own 3DSMAX plugins, went full Houdini for FX and some environment about a year ago and we are on the lookout for Unreal Engine 5.

Marco Plouffe

Marco is Co-founder and artist at Keos Masons. Keos is an outsourcing company for character model and design for mainly the video game industry, but also movie and collectibles. He has many roles: art-director, business manager, supervisor, artist and of course educator at New3dge for many years now. He has worked with companies like CD Projekt, Epic Games, EA, Respawn, Gearbox and many more.

Finnian MacManus

Finnian is a concept artist in the film and game industry. He is working on AAA productions around the world like Ad Astra, Avatar Sequels, Lion King, Battlefield, God of War, Rogue One, and many more.

Fabian Nowak

Fabian Nowak is a Senior FX Artist, Lead and Technical Director amongst other titles. He has worked in the video game industry incompanies like Ubisoft and in the film industry for the last decade with MPC, ILM and Illumination MacGuff on projects like Guardians of the Galaxy, Jurassic World, The Lion King, Transformers, Avengers : End Game and many more.

Student Artwork

1st year: work on photorealistic interior decorations individually in autonomy, 2nd year: rendering of an insect in a situation, creation of an animal, creation of a building facade, individually and independently, 3rd year: head / face exercise (redoing one's head in photorealistic CG), animating a character in a set by group of 4 students, in autonomy, 4th year: production of an end-of-study film, in groups of 6 to 7 students, independently.In addition to the courses relating to learning animation, rigging, scripting, fx, chara design, compositing, modelling...

Courses

New3dge specialises in digital arts training. Our school welcomes students wishing to develop their artistic or technical talents in the fields of video games and 3D & VFX animation cinema. We will put all our skills and know-how at your disposal for a quality professional training. Our educators will teach you how to sell yourself, how to highlight your achievements, and above all how to integrate yourself into a professional team.

Students will work in groups on graduation projects to have a first experience of producing in a team. The individual follow-up of the students allows them to be led to their specialties. The teaching team is made up of industry professionals who work alongside digital production companies. It accompanies the students throughout their training in the creation of their portfolio, containing complete exercise reports in line with market expectations.

Traditional Prep (1 year)

Acquire the fundamental, necessary artistic and technical skills to expand your capabilities and actions through the use of the digital tool you will utilize in the next class level. 720h over 9 months. 7500€

General Digital (2 years)

720h over 9 months X2 | 7500€ per year
Acquire the necessary artistic and technical skills to be admitted in the specialization of your choice (Game Art or 3D animation & VFX). Mastery of the 2D/3D computer programs most commonly used by graphic artists.
Strengthen your portfolio in order to become a better candidate for a β€œcontrat de professionnalisation” in a company

Game Art Master (2 years)

720h over 9 months X2 | 7500€ per year
Acquire the necessary artistic and technical skills for graphically conceptualizing and producing artistic content of a game. Study and creation of characters, visual charts, dΓ©cors, production of cinematics for the engines specific used for games.

3D Animation & VFX Master (2 years)

720h over 9 months X2 | 7500€ per year
Acquire the artistic and technical skills necessary for the graphic and scenaristic design of a 3D animated film. Courses in cinematographic production (photography, set / staging, storyboard, filmmaking study). Creation of characters, morphology, meanings of composition in image and video

Concept Art International program (2 years)

1500h over 9 months X2 | 15000€ per year
This concept art english program is taught by the best concept artists an designers in the world. This ensures that aspiring concept artists learn the job from industry professionals and learn the latest techniques.

Awards

  • More than 90 festivals selections
  • Rookies Awards rankings



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