
SF Film School
SF Film School was founded in 2001with a track record of sending graduates across the globe to work at VFX companies with which they have close industry ties.
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We are a professional education institution specifically for CG and VFX (Visual Effects). Our branches are in Seoul and Busan of South Korea. A lot of our graduates are currently working for the top VFX and 3D animation companies in the world. We welcome all the students regardless of the amount of experience that they have. Our systematic education curriculum guides any students who have no previous experience into a CG and VFX professional. If a student already has previous experience, we focus on providing a specialised education of the area that they want. Despite the level of skills that they come with when they enter the school, we want our students to learn practical and comprehensive skills of the CG and VFX field after the programme. SFFS is a perfect school for both beginners and people who already have experience in the field.
General Info
Facilities
Our school is in South Korea. The main branch is in Gangnam, Seoul, and there is another branch in Busan. There is a planning team in Vancouver, Canada as well. The main branch in Gangnam is using a whole eight-floor building as a campus, and each floor is filled with rich educational facilities. Two of the eight floors are filled with classrooms that are specifically for lessons. The other two are filming studios, prop room, chroma key studio, and those rooms come within a total of 150 workstations, render farm, props, cinematic cameras, and professional textbooks. The rest three floors are specialized studios, which include motion capture studio, green screen studio, and cinematic room. If you enter our cinematic room, you would feel like you are in a theatre. We use these rich facilities in our lessons. Our students can use our school’s equipment to complete their demo-reel for free.
Staff
We keep our knowledge in softwares and technology up-to-date by actively communicating with software companies. All of our teachers have their own specialities, so they experiment and research the latest software that fits their specialities. Then they teach what they found to students via seminars. Likewise, we always try to ensure the best education to our students by R&D(research and develop) on the latest technologies through our own video production.
Employment Rates
The employment rate of our graduates who recently completed the portfolio is almost reaching 100%. Furthermore, we are keeping close recruitment relationship with CF and VFX studios to achieve 100% employment rate.
Technology
Software
We usually use Maya, V-Ray, Nuke, Zbrush, 2D Software (Adobe) in our education curriculum because there are the most used softwares in the CG and VFX field. With these softwares, students learn the techniques used in VFX, 3D animation, game, and commercial. If students master those, they will be able to handle any software used in CG and VFX field easily.
Hardware
In SFFS, students can learn how to shoot live-action with cinematic cameras, such as Black magic URSA mini prop. They can also learn how to install correct lightings for green screen shooting, and how to apply motion capture data to 3D character animation. With our 3D printers, they can print their digital-sculpting product after modelling.
Student Showcase
Take a look at some of the traditional and digital artwork SF Film School students produce during their education.
•Hwiyeon - Generalist, Westworld Studio
During my time in SFFS, I was able to build good work connections with my classmates and alumni. In SFFS, a group of students have a different class generation depends on the year that they entered the school. Because of this system that specializes students in small class size, the bond between the classmates was strong. Whenever we faced a problem during our project, we helped each other like a family. The teachers of SFFS support and encourage us to improve the quality of our work by motivating us to challenge ourselves. Their feedback helped me to notice small mistakes and weaknesses that I would not have been able to find if I was studying by myself. If you are a person who is passionate about studying visual effects in cinematic, commercial, and game, you will achieve your dream in SFFS.
Networking & Careers
Students
The students who have no prior experience of CG and VFX will learn new techniques every day. Then, they will write a plan to prepare for their first demo-reel. For each student, the teachers will give detailed feedback that highlights his/ her strengths and weaknesses. Based on that, students will improve their plan and finally move on to make a demo-reel. We encourage our students to work at their best by establishing a positive learning environment. Teachers will always be around for students who need further advice and support. After finishing the first demo-reel, students will share their work with their peers, receive feedback, and reflect on what to improve next time.
Studios Hiring
Following studios hire our graduates: SFFS has good recruitment-based relationships with the most CG and VFX studios in South Korea, such as Dexter Digital, Westworld Studio, Wysiwyg Studio, Digital Idea, Locus Studios. Our students get recruited in the studios in Canada and the United States as well. Some of them are currently working in the famous CG and VFX studios, such as Scanline VFX, Method Studio, Sony Pictures, and ILM.
Courses
SFFS is suitable for both absolute beginners and people who have industry experience. The main difference between our school and others is, that our education has curriculums for both specialists and generalist while others tend to focus on education for specialists. The beginners will build a strong foundation of CG and VFX techniques from the basic systematic generalist-based curriculum, which will eventually help them to grow their potential as artists. Then they will be able to have a clear idea of the area of CG and VFX that they want to work in after graduation. After students find the area that they are interested in, they will make a demo-reel, which will prepare them to become a specialist in their selected area. On the other hand, the people who already have work experience will develop their skills and techniques to a further extent via specialist-based curriculum. Our teachers and staffs try their best to ensure all of our students to have the best learning experience in our school. We are professional in our education.
VFX General Class
VFX general class teaches the essential techniques that are most used in the VFX industry field. In this class, you can learn the general fundamental techniques that would be useful in all area of VFX
- Maya fundamental: 3D modelling, texturing, animation, V-ray lighting, FX simulation
- Zbrush: Character design and modelling for human characters and creatures, photorealistic expression texturing
- 2D (Adobe): 2D effects compositing, Editing
A. merge and produce FX
B. colour correcting and video effects - Nuke: 2D and 3D compositing
A. 3d rendering AOV compositing
B. LiveAction Compositing
Duration
VFX general class is in total of 27 months program. Here is the breakdown of the modules.
Maya foundation – 6 months/ Zbrush – 3 months/ 2D (Adobe) – 3 months/ Composition (Nuke) – 3 months/ Matte painting – 2 months/ FX – 3 months/ Houdini – 6 months/ Character design – 2 months
You can enrol multiple modules at a time. At the fastest, you will be able to graduate in 12 months. When you enrol the program, you have to take both career counselling and enrolling counselling before you find the right modules that you want to register.
Intake Dates
We are always recruiting. An average class size is eight to twelve students.
Portfolio Class
Portfolio class is for students who want to make a professional portfolio that suit their aptitude after the regular curriculum. They will have assigned teachers who will supervise and give general guidance in portfolio production. Students can also get help from professional teachers from each field always.
Duration: Until a student completes his/ her demo-reel and gets a job in a studio
Intake Dates: Every month
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