SF Film School SF Film School was founded in 2001with a track record of sending graduates across the globe to work at VFX companies with which they have close industry ties. Want to find out more, or simply need help with your application? Get your free consultation About School SF Film School was founded in 2001with a track record of sending graduates across the globe to work at VFX companies with which they have close industry ties. SF Film School aspires to become the best school for CG and VFX in Korea, and worldwide, aiming to send their students into the world market. SFFS is the first VFX school in Korea to have alumni work at leading studios Lucas Film, MPC and Fromsoftware. SF Film School is a professional educational institution for visual graphics and 3D animation, the best graphic institution in Korea with a long history. We have made a whole new paradigm based on our original techniques from our experience. Since we have produced many excellent graphic artists we have our own a wide network with many VFX studios and production companies. General Info Location: Korea Students: 101-500 Staff: 11-50 Founded: 2001 Type: Private Industries: 3D Animation, Game Design, Illustration, Immersive Media, Motion Graphics, Visual Effects, Other Visit Website Student Portfolio Examples Follow this link to check out some live portfolios from SF filmschool (Republic of Korea) students. The Rookies Student Project Examples Follow this link to view some of the top projects created by SF filmschool (Republic of Korea) students. The Rookies Courses Visual Effects Visual effects (commonly shortened to Visual F/X or VFX) are the various processes by which imagery is created and/or manipulated outside the context of a live action shoot. Visual effects involve the integration of live-action footage and generated imagery to create environments which look realistic, but would be dangerous, costly, or simply impossible to capture on film. Visual effects using computer generated imagery (CGI) have become increasingly common in big-budget films. Visual effects are often integral to a movie's story and appeal. Although most visual effects work is completed during post-production, it usually must be carefully planned and choreographed in pre-production and production. Visual Effects are designed and edited in Post-Production, with the use of graphic design, modelling, animation and other software, while Special Effects are made on set, such as explosions, car chases and so on. A visual effects supervisor is usually involved with the production from an early stage to work closely with production and the film's director to achieve the desired effects. Visual effects may be divided into at least four categories: Models: miniature sets and models, animatronics, stop motion animation. Matte paintings and stills: digital or traditional paintings or photographs which serve as background plates for keyed or rotoscoped elements. Live-action effects: keying actors or models through bluescreening and greenscreening. Digital animation: modeling, computer graphics lighting, texturing, rigging, animating, and rendering computer-generated 3D characters, particle effects, digital sets, backgrounds. Hollywood movies and TV commercials are not made by just using one program. SF Film School education is not just centered around Maya but around visual effects and realistic compositing. Game Cinematic Through taking the courses in the game curriculum at SF Film School you learn the skills you need to design games. The course begins with charcter and game concept design. After learning and much practice of traditional drawing, concept characters are drawn, sclupted and colored. Later they are digitaly sculpted, modeled, textured, animated and integrated into games. Also learn how to make digital game enviornments, effects and cinematics.After completing the courses and producing a demo, you may pursue career opportunities in a number of different digital entertainment and game design companies. Job functions may include working in teams to design, develop, test and produce video games, or create animations and 3D scenes for use in video games. 3D Animation 3D animation is more dimensional and realistic than general 2D animation. It is getting more and more important in the development of the multimedia and computer animation industries. Animators that organize and present his/her own creative colors are in more demand now as there are not enough animation experts. This course trains to be a expert in 3D animation. Animation work is not just producing moving images on video or film it requires a demand of computer users and artists. 2D and 3D work can be done at the same time and express not only color and texture of an object but also the movement of an object. It is now possible to make and render these animations on not only a work station but also on a personal computer.Our working method of animation is superior when compared to other programs. While producing high-quality digital contents using three dimensional expression skills based on basic graphic design, you also learn various expression skills, working methods of a general scheme, production, modification and editing digital 3D animation, through hands-on experience.You will learn design composition and a sense of colors from 2D programs, which is one part of the basic course. Learn the basic rules of composition, how to use tools to maximize visual effects in the modeling course and how to make an object look alive from a course to make an object using 3D programs -a three dimensional image part. After you complete these courses, you will produce your own contents based on its education. Through creative expression of animation, 100% understanding of 3D programs, education through various projects, opportunities to work on projects individually or in small groups. Everyone who makes and effort can produce a great demo reel. Motion Graphics Motion graphics is the art of blending visual (text, particles, images, footage) and audio elements over time in such a way that is brings out emotion in the audience in hope of leaving them inspired to think about the message you are communicating to them. Examples include the typography and graphics you see as the titles for a film, or opening sequences for television or the spinning, web-based animations, three-dimensional logo for a television channel. About 12 minutes in every hour of broadcast television is the work of the motion graphics designer, yet it is known as the invisible art, as many viewers are unaware of this component of programming. Although this art form has been around for decades, it has taken great leaps forward in recent years, in terms of technical sophistication. If you watch much TV or see many films, you will have noticed that the graphics, the typography, and the visual effects within this medium have become much more elaborate and sophisticated.