About School

The Vertex School is building in-depth online training programs to help people get jobs in cutting edge creative technical fields such as Games and Real Time Technology using our combination of skill mapping, accountability, mentoring and just plain old hard work and butt kicking. We're a higher quality, more affordable and more up to date alternative to associates and bachelor degree programs which can be outdated by the time you finish them. Our students work at Apple, Houzz, Bioware, EA, CD Projekt Red and other industry leaders.

General Info

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Facilities

Class are held live and online. Live sessions are supported by in-depth objective centered training and an amazing community of over 2,000 creatives.

Staff

We have two elements to this. We have full time staff that for most part keep themselves up to date on their own time and out of their own interest. The other element is that we hire AAA artists like Marcin Klicki who by the nature of their work are keeping up-to-date if not pioneering the latest techniques. Our staff then in turn learns from the AAA mentors and the wheel goes round and round.

Student Showcase

Take a look at some of the traditional and digital artwork Vertex School Inc students produce during their education.

BadeahAhmedOrfli

My passion and my love for games since childhood I have been playing PlayStation since its release in 1994 and has grown up and has concluded games on YouTube. I have a channel called Arqfarasha.

Adam James Marlow

I realized I wanted to become a 3D Character artist around 2016 after I graduated from my Community College with really not too much of a path and not even a portfolio that can be used in this industr...

Lauro Gutierrez Barragan

Since i was little ive always wanted to be part of the creative media. I directed my studies in digital animation into movies and cartoons but at the end of my studies y decided to enter Vertex School...

Tony Pommells

When I was taking an extra credit class on animation and VFX in film. I saw Killer Bean and heard about blender (it was super confusing at the time so I shifted to Maya haha). Anyway, I fell in love w...

Petros Gourgouris

About 3 years ago stumbled upon a time lapse of creating a dirty, rundown, train station in Blender. I was blown away at the beauty of the finished result and power that this program was capable of. I...

Nik Demidko

I was doing 3D as a hobby, without any particular goal, while studying engineering in Rhein-Waal University in Germany. Being alone in foreign country, barely knowing language, was emotionally challen...

β€’Ryan Paul - 3D Artist, Mass Virtual

At Vertex i learned the differnce between making a model and making a functional model. This in turn gave me the tools I needed to finally land a wonderful job. It's been about 6 months since I scored that job and things are great! While not always typical, I managed to get this job before the Game Art Immersive was even finished! With some grit, hard work and time Vertex can offer you the guidance and the tools to break into the field.

Courses

Our game art program has three stages. The first stage focuses on the creation of a realistic and game prop. This is focused on the specific skills of high poly, low poly, texture and render. The second stage focused on a specific job and the students build a capstone project to create either an environment or a character. The third stage of this focuses on more tech art skills like coding as well as building your own game in unreal engine. The element that sets Vertex apart from other schools is our singular focus on the skills needed to get the job. Our curriculum is drive from the specific skill signals that recruiters and Art lead look for in candidates.

Our game art program has three stages. The first stage focuses on the creation of a realistic and game prop. This is focused on the specific skills of high poly, low poly, texture and render. The second stage focused on a specific job and the students build a capstone project to create either an environment or a character. The third stage of this focuses on more tech art skills like coding as well as building your own game in unreal engine.

The element that sets Vertex apart from other schools is our singular focus on the skills needed to get the job. Our curriculum is drive from the specific skill signals that recruiters and Art lead look for in candidates.

Game artists are in demand in more than just the game industry. At Vertex School our training programs are designed to help you become a job candidate for games, animation, tech, and more.

Creative tech is not your fathers art program. Salaries for US based jobs involving just one 3D skill are 35% higher than the average salary for other advertised jobs, according to Burning Glass & Epic. On top of that, 23% of job openings were for entry level positions... making this a great place to jump in and excel!


Ready to apply to this school?

You’re one step away from starting something amazing! The best part is that Vertex School Inc is a Rookies Certified School which is a formal accreditation only awarded to the very best schools that provide the most up-to-date and relevant industry training and education. Trust us, you will be in good hands when you apply to this school.

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