Everyone can learn something new and we have plenty of content to keep you coming back to push your skills to the next level.
Whether you’re already at school, looking to find a new school or even considering moving overseas to study, nothing beats hearing from the students themselves! We speak to Guillaume, also known as Awaké, about the ins and outs of studying at New3dge.
In this post, Laura Ludwig, a 3D Animation & VFX Graduate from PIXL VISN Media Arts Academy, shows how to create rich and detailed lookdev and lighting for a 3D still life scene.
Watch this clip of the team at Film Riot, sharing how they have successfully run their own mobile film studio on a Dell Precision 7750 mobile workstation - never has this much tech been jammed into a workstation without sacrificing quality.
Andrei Le Mézec, a VFX student at Isart Digital Paris, shares his guide to building complex and detailed mech characters from scratch.
For more than 12 years, Feng Zhu has contributed to some of the highest profiled projects in the entertainment industry. His broad design skills allowed him to reach across into many fields from hit movies, to triple-A games, memorable TV commercials and toy designs.
With a Graphics tablet, it’s significantly easier to work with natural, flowing lines. Why use a mouse, when you can unleash your ideas with a solid investment.
Learn how Ziva VFX lets users rapidly simulate soft-tissue materials and embed real-world physics into every creation.
In this article, Gerard Sternik and Vince Peets from Animation Portolio Workshop explain how to curate an animation portfolio that distinguishes you from the rest of the pack.
If you are embarking on your first photorealistic environment in Unreal Engine, this article is for you! Daniel Cano Martinez breaks down his entire process for creating an outdoor game environment in UE4.
Álvaro Ródenas Fernandez is a 3D modeling and texturing student at UA School in Spain, and graduate of Animum University. In this article he shows us how to achieve a steampunk inspired look for your character using Substance Painter.
In this guide, the team at Foundry will take you through some of the core concepts that can help you get started on your learning journey with Katana.
In this article we look at how you can speed up your concept design workflow using Kitbash assets in ZBrush, without sacrificing on quality, thanks to Nvidia's groundbreaking hardware.
If you are taking the plunge and learning how to use the Substance suite of tools, this article is for you! In this post Emily Bisset takes us through her process for creating ornate carved wood material in Substance Designer.
In this article, Sergi Coca, currently undertaking a degree in 3D Content Creation for Games, Animation and VFX, takes us through his workflow when creating realistic real-time characters for video games.
Saif Alkhusaib is a current student at Think Tank Training Centre, and a freelance 3D Artist based in Muscat, Oman. In this article he shows us how to create a Pixar style scene from a 2D concept.
Shakhzaman Kasteyev hailing from Kazakhstan, is a student at Think Tank Training Centre Online. Shakhzaman goes into detail about building assets in Maya and ZBrush, creating effects in Procreate, and Compositing his final 3D scene in Photoshop.
In this article Rajesh Parmar explains his workflow, whilst sharing tips and tutorials for artists embarking on building high quality game environments in Unreal Engine.
The team at Foundry share how persevering with learning Mari can help broaden your understanding of the texturing process and stand out as a texture artist.
In this article Nicolette Battad, an aspiring game environment artist currently studying at Think Tank Training Centre, describes in detail how she created a nostalgic camp scene in Unreal Engine 4.
Dagmawi Tsegaye is a self-taught 3D artist currently developing his technical and artistic skills using procedural tools. In this article he shows us how to layer details in Substance Designer to achieve realism in 3D art.
Mohamed Elbouhy explains in-depth, his process of creating photorealistic props for next-gen games.
In this article, Think Tank Training Centre student Soumya Verma, describes how she blended 2D Concepts into a 3D piece, sharing tips on concept concept selection, creating materials, texturing and compositing.
Omar Mukhtar is a VFX Artist working in the commercial and film industry in Los Angeles. Omar is a graduate from Gnomon School of VFX.
Sander Agelink is in his 3rd year at BUAS (Breda University of Applied Sciences) in the Netherlands, studying to become an environment artist. In this post he will break down the steps he took to complete an 18th century first-rate ship in Unreal Engine, whilst trying to maintain video game specs.
Roy Bennett, a Full Sail University Game Design Alumni and student at Think Tank Training Centre, takes on the challenge of re-creating Alejandro Burdisio’s Iconic 2D concept “Milqui" in 3D.