A 10-part educational series that tells you straight up everything you need to know. With quick foundational lessons, examples and interviews with real working artists, they debunk the myths behind what it’s really like to work on video games.
Winners #14: With over 35,000 members using the portfolio tools on The Rookies, there is no shortage of amazing portfolios worth checking out. This week our team has picked another round of amazing portfolios that shows a great range of skills, a creative eye and solid technical skills.
CG Spectrum's Career Development Manager, Maxine Schnepf, talks about her role and how she has helped kickstart many a career in VFX, Games and Animation.
Ana Barrós Calvete, an Architect and 3D Artist from A Coruña, Spain, aims to inspire other 3D Artists who would like to challenge themselves by creating intricate environments and visualisations in 3D.
In this article, Nick Rutten discusses his technical and directorial approach to creating a sylised VR film.
UTS Animal Logic Academy, have put together a breakdown of some of the key specific industry roles, from industry pros, to help you prepare for your future job in Animation and VFX.
Want to achieve realistic skin details for your 3D Portraits? Parth Shah, a Modeling TD at Double Negative, explains how to achieve realistic skin details using manual sculpting techniques in Zbrush.
Thomas Eckstein, a Lighting/LookDev Artist at TRIXTER, shares his breakdown of how to create a stylised futuristic cityscape by pushing the boundaries of look development, lighting and compositing.
Aspiring to join the gaming industry, 3D Artist Kartikeya's focus has been to hone his existing skills and learn new ones, producing jaw-dropping models in between. This is a great article to read if you are wanting to learn how to make realistic game-ready props for your 3D Art portfolio.
Knight Spider is standing in a bind-pose right now, and looking a little sad. We want you to bring him to life! Your brief is to create a 10 second performance video or dynamic poses to really show off Spider Kings attitude and emotions.
We have just released a new feature to help make you Portfolio look the way you want it. You can now take full control over the order in which people will see your projects.
We are excited to announce our 11th annual ranking lists naming the Top 50 schools offering programs in game design, animation, visual effects, concept art, motion graphics and architectural visualisation.
Ivan Pechalin, a Lighting Artist and 3D Animation & VFX Student at PIXLVISN Media Arts Academy, takes us through the fundamental of lighting to create a stand-out lighting piece for your portfolio.
David Inlines, a VFX Arist at Gameloft and Rookie of The Year 2020 Runner Up in the 3D Motion Graphics category, gives us some insight into how to create an award-winning motion graphics piece for your 3D and FX portfolio.
Win big! The sweepstake is open to all self-taught artists, students and recent graduates who want to work in creative media and entertainment industries like games, film, animation and design.
If you are embarking on your first real-time character, this article is for you! Vanessa Mai takes us through her process of creating compelling real-time fantasy characters for games.
These days there is such a wide variety of 3D rendering software solutions available, each being unique in their own way. So when it comes to choosing a 3D rendering software to use, you need to take a range of factors into consideration to make sure you pick the best one for you.
Romain Maistre-Bazin is a Vehicle Artist for Ubisoft Ivory Tower in Lyon, France. In this article he will show you his process of creating a realistic vehicle using Maya, Substance Painter and Unreal Engine 5.