Live Webinar: How to Kickstart your Career as a 3D Freelancer
Freelance artists discuss their experience and career path, share the ups and downs of entrepreneurship, and offer advice on how to succeed.
Freelance artists of various levels discuss their experience and career path, share the ups and downs of entrepreneurship, and offer advice on how to succeed.
When: 2pm EST/ 11AM PST on June 30th
Where: You can dial in live via our YouTube channel and it will be streamed to our Facebook or Twitch channels.
Sara is an experienced professional 3D architectural visualizer with several years in the field. Her background in interior design and ongoing passion for 3D visualization means she brings consistent creativity to the table. Proficient in 3dsMax, AutoCAD, Adobe Photoshop, After Effect and Premiere.
Shayleen is a Freelance 3D character artist in the UK with over 6+ years experience working in games. She has worked on a large variety of projects from AAA to Mobile titles such as Ratchet and Clank: Rift Apart, Heroes of the Storm, Spyro: The Reignited Trilogy, Borderlands 3 and newly announced Last Stop by Variable State. Specialising in stylised character sculpting, modelling, texturing, Shayleen has worked in a range of aesthetics with extensive experience in high to low modelling pipelines for games.
I’m a 29 years old, auto-didact 3D artist. I have always dreamt of working on video games one day. I have been a hobbyist in fine arts since I was 6, and that was the only art form I could have afforded. Although, the realm of 3d digital arts has fascinated me ever since I can remember, and games and movies have been the primary source for my inspiration.
I also consider myself a challenge taker who loves to keep trying until the last hour to reach the end of the journey. Learning a new craft has never been easy, but life has taught me that with my relentless dedication everything can be achieved; and my ultimate goal is to become a member of a great studio as a professional artist and participate in the creative process and make art for video games.
Jennifer is a Film/TV Industry Marketer at Autodesk, based out of Montreal, Canada. She is committed to keeping 3D artists up-to-date with the latest on Autodesk’s Media & Entertainment products, and finding new ways to bring diversity and inclusion at the forefront of the industry.
Hagen spent 8 years as a freelance artist before coming to Autodesk, working with a broad span of Clients and artistic mediums. Notably collaborating with clients like Cartoon Network Games, Circa Survive, ClutchPlay Games, John Deere, Nike, and Adidas. His work has spanned across 3d rendering to 2d illustration and games animation. For the past 3 years, he has worked at Autodesk, support Enterprise level customers, as well as helping support the Autodesk Media and Entertainment community with events and showcases. He is passionate about creative spaces, and creating strong networks of like-minded artists!
Justin has over 15 years of experience in the video gaming world, contributing to 20 plus titles at studios throughout the Midwest. You can find his work in legacy franchises, such as Tony Hawk, Kingdom Hearts and Mortal Kombat as well as other AAA titles like Singularity and Stranglehold. Justin is currently the creative director at The Rookies, the industry standard for animation, visual effects and the gaming industries. In addition to gaming, Justin has over 10 years of experience as an adjunct instructor at institutions across the Chicagoland area. He is currently teaching at Columbia College Chicago, Tribeca and Pixl Visn Media Academy where he focuses on game design and art development.
Outside of games and education, you can find Justin assisting brands like Threadless, Heavy Metal Magazine and Dark Matter Coffee with product development and marketing. Finally, he is the manager and part-owner of Code of Conduct, a tattoo shop and creative work-space in Chicago’s South Loop neighbourhood.
Alwyn is co-founder of The Rookies. He has a background in fine arts and has been in the VFX industry for over 15 years where he specialised as a ‘Character Texture Artist’. He has worked at a number of studios around the world including Sony Imageworks, MPC, Double Negative, Animal Logic, Rising Sun Pictures and Weta Digital.
His main film credits include Harry Potter, Watchmen, The Wolfman, Alice in Wonderland, John Carter, The Hobbit 1 & 2, Logan, Game of Thrones, Thor: Ragnarok and more recently Tomb Raider. Alwyn has a passion for the industry and an interest in helping create pathways for emerging artists into leading studios globally.