3D Capture in Substance 3D Sampler 4.0

3D Capture in Substance 3D Sampler 4.0

With Substance 3D Sampler 4.0, you can now create 3D objects from images.

With Substance 3D Sampler 4.0, you can now create 3D objects from images.

The Substance team has integrated photogrammetry capabilities. Photogrammetry is the technical process of taking measurements from images. It is how Sampler creates 3D meshes from a series of photographs.

All you need to start is a series of photos that capture the visible surfaces of an object - a smartphone or DLSR camera works great.

Discover the step-by-step workflow here.

Highlights

Auto-masking

Remove the background of the object you wish to 3D capture. Create an auto-generated mask of the object after importing your images via the Mask tab.

Using masks has many advantages. It allows to detect features and reconstructs only non-masked areas.

Define your reconstruction area

Toggle the region of interest to activate a bounding box after aligning your images. Set and align the precise area you want to reconstruct.

Connected post-processing

Once your 3D object is reconstructed, optimize the result with automatic decimation, UV unwrapping, and baking.

The post-processing helps you to adapt and optimize your mesh and textures to your needs and how you want to use it.

The result of the reconstruction can generate a mesh with millions of polygons and up to 16K textures. This often won’t be optimized for rendering, real-time or AR experience.

The post-processing step chains 4 steps automatically:

  • Decimation
  • UV unwrap
  • Reprojection
  • Baking

Export to major file formats

Export your reconstructed 3D objects in all standard file formats so you can use them wherever you need.

Viewport

2D and 3D viewports can be resized, swapped and stacked vertically.

Tutorials