
Create Stunning Portfolio Projects with Houdini and Nuke
Explore these student projects and discover how Nuke and Houdini can elevate your work to new heights.
Explore these student projects and discover how Nuke and Houdini can elevate your work to new heights.
When it comes to student projects in Visual Effects and 3D Animation, combining the power of Nuke and Houdini offers a wide array of benefits that can take your work to the next level.
Nuke, the industry-standard compositing tool, empowers you to create seamless visual effects and stunning renders, while its node-based workflow provides flexibility and efficiency. Mastering Nuke not only equips you with in-demand skills but can also open doors to internships and job opportunities.
On the other hand, Houdini excels in dynamic simulations, enabling you to bring realism to your projects with fire, smoke, fluids, and particles. Its procedural workflow revolutionizes creativity, allowing for scalable and reusable effects. With Houdini's versatility and integration, you can tackle various projects and collaborate seamlessly.
By embracing these tools during your studies, you gain a competitive edge, expand your creative horizons, and lay the foundation for a successful career in visual effects and animation. Explore these student projects and discover how Nuke and Houdini can elevate your work to new heights!
Created by: Thémys CHEYNEL
School Name: Creative Seeds
Member Level: player
Description: I'm really excited to share my first large-scale environment work done in 3rd year at Creative Seeds, Inspired by the Oô lake in the french pyrenees. Heightfield and scatters made with Houdini, and rendered with GuerillaRender. Special thanks to my mentor Jean-Michel Bihorel and my classmates for their help!
Created by: Rishab Mondal
School Name: VanArts
Member Level: contender
Description: I am creating my demo reel showing my skills as an environment artist and CG generalist. I have used cliffs from Megascans and characters from Mixamo. Some of the cliffs modeling and scene setup were done using Maya, texturing using Substance 3D Painter, Smoke and cloth sim using Houdini, rendered with VRay and post processing using Nuke.
Created by: SERGI GOMEZ BALDELLOU
School Name: FX Barcelona Film School
Member Level: contender
Description: These projects are made in Houdini and Nuke. Made in my final course in the VFX career at FX Animation.
Created by: Victor Reguera
School Name: Lightbox Academy
Member Level: player
Description: A rocky river environment in the desert made with Houdini and UnrealEngine5. The river was simulated in Houdini and then imported to UE5 as alembic. For the whitewater I used the vorticity attribute as a color mask in the water shader for creating foam. I also added some realtime particles and fog with Niagara.
Created by: Muhammad Sami
School Name:
Member Level: contender
Description: "Mother Nature" is a result of my Pyro Simulation and Custom Velocity Field exploration in Houdini. The FX is inspired by Genie's smoke in Aladdin Movie, and the environment is inspired by ONI from Tonko House.
Created by: Florian SIMONDIN
School Name: Ynov Bordeaux
Member Level: contender
Description: School project carried out during the year.Realisation of all the building destruction simulation, lighting, rendering and compositing. Made mainly in Houdini. Unreal 5 was used for the background and Nuke for the compositing.
Created by: Jack
School Name: Norwich University of the Arts
Member Level: contender
Description: An exploration of creating environments in Houdini, along with complex fluid simulations. Brought together in a 2.5D composited scene inside of Nuke.
Created by: Abhinavdeva.M
School Name:
Member Level: contender
Description: This is the first 3D environment I have done, a lot of back and forth to get some stuff right and I still believe there is room for development and I hope to get better at environments. Concept Art by: Darya Laziuk https://www.artstation.com/daryalaziuk
Created by: Team AFTER
School Name: SF Film School
Member Level: contender
Description: The
Created by: Yiqun Libertson
School Name: PlaygroundSquad
Member Level: player
Description: This project was my first project in school working within Houdini and using Unreal. I made the terrain/landscape using Houdini. I masked out parts of my landscape to later on be able to scatter objects where I want them. I made all of this as a Digital Asset and with Houdini Engine I could change the landscape in Unreal.
Created by: Mateo Krile
School Name: Algebra University College
Member Level: player
Description: Full lion groom and render in Houdini Mantra as a practise project and part of a course on creature grooming.
Created by: Kyle Cook
School Name: Norwich University of the Arts
Member Level: player
Description: For my third and final year of University, we were tasked with creating absolutely anything. As a big fan of helicopters and their complexities, I decided to model one. I had just watched the Last Of Us so I thought why not make an post-apocalypse environment to go with it?
Created by: Alexander Ibañez Hermoza
School Name: FX Barcelona Film School
Member Level: contender
Description: Exploring Vellum grains.