Learning How to Optimise Your Substance Painter Project Felipe Vimeney - a Brazilian artist born and raised in Rio de Janeiro - has taken the time to share his tips for optimising your Substance Painter project to truly make sure it's not only fast, but perfectly setup. Preparing the mesh * It’s highly recommended that you have a
Learning How to create a Photorealistic Alien Spacesuit with Maya and ZBrush In order to create a good texturing & look development demo reel, it's a good idea to demonstrate you can create a photorealistic rendering from a single concept illustration, but it can be a big challenge. I decided to move forward with a concept of an Alien Suit that would allow