Follow along with Yutao Fang as she Experiments with Cinema 4D and Houdini to create Futuristic Asian-Inspired Worlds.
Graduate student at Full Sail University and aspiring Game Designer, Hugo Bouvet, shares his tips to improve art direction for multi-player games, based on his entry to the Rookie Awards 2022.
New3dge alumnus Thomas Corvée shares tips for creating a vfx portfolio for games and advice on starting out in the game development industry.
Sascha Bähr is a Junior Lighting/Shading Artist at Pixomondo. In this article he shares his tips how to build a concept and create a believable atmosphere by lighting the scene.
Rookie Awards entrants raised the bar this year showcasing their best work using 3ds Max®. Here is some of the best content created in 2022.
School of Visual Arts student, Brooke Burnett, designed, developed and animated her winning Rookie Awards entry in just three months, and this is how she did it.
Netflix & Skill - Stranger Things contest runner-up, Daniel Truman, shares details of his entry titled, 'Left for Camp'.
If you are looking for inspiration to create a seamless CG Integration for a still life scene, 3D Artist and PIXL VISN graduate, Dominik Benz, shares his tips and tricks.
Follow along to learn how ESMA CG School student, Mario Latcher, explored the design, production and compositing of a 3D exterior scene.
Juan Pablo Torres expands on his process transforming the 2D concept into a cinematic 3D character.
Student at Breda University of Applied Sciences, Máté Válent, shares details about his Highly Commended Rookie Awards entry, with tips for creating a modular environment using Unreal Engine for your own portfolio.
A team of six 1st year VFX students at New3dge give some insight into the process and challenges of creating a sci-fi short film as a team.
Ethan Clark, a final-year student at Gnomon and 2022 Rookie Awards Finalist, gives an in-depth look at how he brought to life a stylised environment in Unreal Engine.
The Rookie Awards 2022 uncovered portfolios that will surely impress recruiters. In this article, we are sharing a selection of the best FX demo reels we've seen this year.
In this article, Sebastian Bubu-Oppenheimer, an Environment Artist at Rocksteady Studios, will share how he created his dark soul's inspired environment for his portfolio.
In this article, Industrial Design student, Paul Arnold, shares details of his Highly Commended RA2022 entry along with tips to help you showcase your skills as a budding Industrial Designer.
From pre-production to final rendering: Learn how to bring your own realistic 3D insect to life with animation.
SCAD student Anna Lim, shares details of her winning Rookie Awards entry in the Product Design category.
If you are embarking on your next environment art project and want to showcase your technical prowess, this article is for you.
The power of Houdini's procedural system that empowers artists to work freely, create multiple iterations and rapidly share workflows is being clearly demonstrated by aspiring artists on The Rookies. Check out these inspiring projects!
3D Illustrator and student at School-ing, Sebastià Mercadal, shares the process for creating his stunning and Highly Commended 3D interior render for the Rookie Awards 2022.
In this article, Thitaphon Palm Piraban, covers techniques in Houdini to help you create your first creature groom.
Lightbox Academy student, Endika Pascua Penin, shares the process of creating a stylised miniature 3D environment from concept to final render.
In this article, Alsu Rakhimova explains how she created her recent piece “No home left to love” based on the concept by Jude Smith; covering the main steps she followed from gathering references and sculpting, to rendering.
If you are looking to create your own organic 3D Environment using ZBrush and Maya, this article is for you!