This week your drill is to create a projects that has some kicks in it. Then tag it #RookiesWeeklyDrills and #SpaceRocket.

This week is all about hard-surface modeling and creating a space rocket. The goal is to really focus on the design and realism of your rocket with impressive attention to detail. You can create a full space rocket, or tackle a smaller section of it like the thrusters and go all out with pipe detailing and panel.

To get some feedback on your work-in-progress project before you submit it, head over to Discord channel and chat with other artists having a crack. To see all the Weekly Drill projects just follow this link.

Rules

  • Use your favorite art supplies, software and workflow.
  • Only submit work created during this week.
  • Submit as many entries as you want.
  • You can use concept art, models, textures and other assets and include it in your project. However, make sure to credit the artist by linking to their work and explain exactly what you created.
  • You must tag your project with #RookiesWeeklyDrills and #ToolShed.
  • Submission open Friday, June 27, 2020 Β (approx. 10am GMT/UTC)
  • Submission close Friday, July 04, 2020 (approx. 10am GMT/UTC)

Judges

Creative Director Justin Mohlman will evaluate entries and select a winner based on quality, creativity, and adherence to the challenge theme.

Prizes

Official Weekly Drills Achievement badge to show off on your profile page.

Enter Now

To enter this Weekly Drill, simple create a project for your portfolio and tag it. Remember, keep these drills loose and stress-free. This drill is about growing our digital skills, together, as a community.

Create Weekly Drill Project

Winner

SpaceX Crew Dragon
For this week’s drill I have created spacex crew dragon. Took image reference and tried to recreate it. Modelling is done in Maya, Textured in substance painter and Rendered in Arnold.

Second Place

#WeeklyDrills 013 - Quantum Engine Hard Surface Model
For my first drill submission I created a Quantum Drive Engine inspired by real rocket technology and some imagination. Modeled and textured in a week, the asset is game ready with blueprints for thruster movement and particle trigger.

Third Place

#WeeklyDrills 013 - Rocket Thruster
For this week’s drill, I created a rocket thruster. I used some photos of thrusters as reference but ultimately I decided to just have fun and added some details that aren’t realistic. I used Maya to model, Substance Painter to texture, Arnold to render, and Nuke to polish the raw images.

F.A.Q

How many entries can I submit?
As many as you want.

How do I tag my project?
During Step 2 of the project building process, you will see a tag input field in the right column under your project title and description input fields. Note: Do not include Β "#" with your tag (eg: #RookiesWeeklyDrills), the tool already handles that for you. See below for example.


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