To most professional artists, the Foundry’s Nuke is the most advanced node-based compositing toolset that gives them the power and flexibility to create with total confidence. The software really does offer state of the art toolsets for compositing, editorial and finishing providing users with unparalleled speed, functionality and collaboration.

Needless to say, The Rookies is full of aspiring compositors using this software so we thought it would be a great idea to show if off. Normally companies like to use professional examples of work used in big budget films, but to us it makes much more sense to show what junior artists can do when they get their hands on the tech.

Here are some of my favourite projects that have used Nuke.

"The Last Defender"

Created by: Josh Harrison
Member Level: player

Final submission for Chris Barischoff's Lighting 1 class at Gnomon. Dragon (Jaemin) and human (Zbrush) rig provided by Truong (https://gumroad.com/truongcgartist).

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The North Atlantic

Created by: Isabella Martinez Luna
Member Level: contender

A sailor of the Seven Seas, the North Atlantic. I really pushed myself on getting his silhouette right and the model + textures ready for production.I was able to work on this piece for the past couple of months. Original Concept by Cesar Vergara

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Foxy Warrior: The Life Supplier

Created by: Mireia Jou
Member Level: contender

Mentorship project done at Think Tank Online inspired by the concept "197" from Su Jian https://www.artstation.com/sujian. Thanks to my mentor Gustavo Groppo, Think Tank Staff, classmates and my supportive friends and family.

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Hermit crab

Created by: Clara Simoné
Member Level: player

This is my first school project for my second year at ESMA. Render with Renderman on Maya, sculpt and handpainted with Mudbox and composited with Photoshop and Nuke. Hope you like it.

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Ghost mantis

Created by: Luca kraether
Member Level: player

School Project at ESMA

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Taxi Cab

Created by: Josh Norwood
Member Level: player

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The alley

Created by: Felix Hulteen
Member Level: player

The shot was made during 4 weeks of production as a school project at Luleå University of Technology. Assets where modeled in Maya and textured in Mari and Substance painter. Shading, procedural texutring and rendering done in Houdini using Redshift and the whole project was composited in Nuke.

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Ship Breaker - The Confrontation

Created by: Tom Hearne
Member Level: contender

This is a cinematic still based on a scene from the book, Ship Breaker, by Paolo Bacigalupi. It was created in collaboration with my classmate, Jeff Parker , for Andrea Adam’s amazing Visual Structure class at Gnomon. Jeff was responsible for modeling and texturing the environment

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Legacy

Created by: Elliot Waters
Member Level: rookie

This project was done in collaboration with Alexandra Reeves for one of my demo reel pieces. I was responsible for the art direction, texturing and shading, lighting, rendering, and compositing. I had so much fun bringing these gentle giants to life. I hope you enjoy looking at it as much as i did working on it.

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Wolfenstein II: The New Colossus - Zitadelle Fan Art

Created by: Thomas Ongo
Member Level: contender

This project is for my school assignment, Hard Surface Modeling. Special thanks to Per Gullarp for the concept art and Tor Frick for 3D model references.

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