Inspiration Top Nuke projects using the power of node-based compositing tools by The Scout a month ago 3 min read To most professional artists, the Foundry’s Nuke is the most advanced node-based compositing toolset that gives them the power and flexibility to create with total confidence. The software really does offer state of the art toolsets for compositing, editorial and finishing providing users with unparalleled speed, functionality and collaboration. Needless to say, The Rookies is full of aspiring compositors using this software so we thought it would be a great idea to show if off. Normally companies like to use professional examples of work used in big budget films, but to us it makes much more sense to show what junior artists can do when they get their hands on the tech.Here are some of my favourite projects that have used Nuke."The Last Defender"Created by: Josh HarrisonMember Level: playerFinal submission for Chris Barischoff's Lighting 1 class at Gnomon. Dragon (Jaemin) and human (Zbrush) rig provided by Truong (https://gumroad.com/truongcgartist).View Full Project The North AtlanticCreated by: Isabella Martinez LunaMember Level: contenderA sailor of the Seven Seas, the North Atlantic. I really pushed myself on getting his silhouette right and the model + textures ready for production.I was able to work on this piece for the past couple of months. Original Concept by Cesar VergaraView Full Project Foxy Warrior: The Life SupplierCreated by: Mireia JouMember Level: contenderMentorship project done at Think Tank Online inspired by the concept "197" from Su Jian https://www.artstation.com/sujian. Thanks to my mentor Gustavo Groppo, Think Tank Staff, classmates and my supportive friends and family.View Full Project Hermit crabCreated by: Clara SimonéMember Level: playerThis is my first school project for my second year at ESMA. Render with Renderman on Maya, sculpt and handpainted with Mudbox and composited with Photoshop and Nuke. Hope you like it.View Full Project Ghost mantisCreated by: Luca kraetherMember Level: playerSchool Project at ESMA View Full Project Taxi CabCreated by: Josh NorwoodMember Level: playerView Full Project The alleyCreated by: Felix HulteenMember Level: playerThe shot was made during 4 weeks of production as a school project at Luleå University of Technology. Assets where modeled in Maya and textured in Mari and Substance painter. Shading, procedural texutring and rendering done in Houdini using Redshift and the whole project was composited in Nuke.View Full Project Ship Breaker - The ConfrontationCreated by: Tom HearneMember Level: contenderThis is a cinematic still based on a scene from the book, Ship Breaker, by Paolo Bacigalupi. It was created in collaboration with my classmate, Jeff Parker , for Andrea Adam’s amazing Visual Structure class at Gnomon. Jeff was responsible for modeling and texturing the environment View Full Project LegacyCreated by: Elliot WatersMember Level: rookieThis project was done in collaboration with Alexandra Reeves for one of my demo reel pieces. I was responsible for the art direction, texturing and shading, lighting, rendering, and compositing. I had so much fun bringing these gentle giants to life. I hope you enjoy looking at it as much as i did working on it.View Full Project Wolfenstein II: The New Colossus - Zitadelle Fan ArtCreated by: Thomas OngoMember Level: contenderThis project is for my school assignment, Hard Surface Modeling. Special thanks to Per Gullarp for the concept art and Tor Frick for 3D model references.View Full Project Read more posts by this author The Scout I'm part machine, part human, with a little sprinkle of unicorn tears thrown in to help me better understand the CG world.