Inspiration Between a rock and a hard place - Top projects for environment art inspiration by Andrew McDonald 19 days ago 4 min read The environment artist’s role is that of world builder. The mission is nothing less than to craft the spaces that will create a sense of immersion, help tell a story, and work hand-in-glove with level design and gameplay. Environment artists work at the vanguard of game development, typically collaborating closely with level designers to visualize, build, and refine the 3D content that helps define aesthetic as well as gameplay flow.Environment artist's need a wide range of skills and we've scoured The Rookies to find some of the best projects that will inspire you to create your own digital worlds.When nature winsCreated by: Bert PlasschaertMember Level: contenderWhen humanity leaves and nature reconquers the terrain. View Full Project A Tribute to NatureCreated by: Anton Van der VeldenMember Level: contenderA viking survived a shipwreck and decided to pay tribute to Mother Nature and the Spirits of the Forest. View Full Project A glimpse of AscensionCreated by: Igor FranceyMember Level: contenderThis small scene is an assembly of assets originally created for a greater scene, the goal was to give justice to these assets by focusing solely on their presentationView Full Project Daily Substance Alchemist MaterialsCreated by: Jonathan BoyesMember Level: debutSet of materials, one every day, made in Substance Alchemist. Rendered in Marmoset. View Full Project Diorama-Unreal Enigne 4Created by: Alexia BenkarounMember Level: contenderView Full Project Cobble Stone MaterialCreated by: Aleksandar PaskašMember Level: playerRecently I started learning Substance Designer and this is my first material. It is a cobblestone material done with the help of Rogelio Olguin's Tutorial.View Full Project The Animal ShrineCreated by: Peter DimitrovMember Level: contenderChallenge entry created from scratch in 2 months. Topic of the competition was Feudal Japan. I decided to create this animal shrine and try to tell a fantasy story through some statues and a calligraphers workshop.View Full Project Forest Cabin (personal project)Created by: Tim NijsMember Level: contenderA personal project with a duration of about 9 weeks. All assets made from scratchView Full Project Nord Noratlas - Think Tank Advanced ProjectCreated by: Nikhil KedigeMember Level: contenderThis was my advance project at Think Tank online (Environment For Games). Learnt a lot by working on a large scale project like this. Now on to the mentorship!View Full Project The Untold Story of BernadetteCreated by: Giselle ValenzuelaMember Level: contenderThis is my work in progress Senior Thesis known as Bernadette. This is a third-person side-scroller experience where you follow the story of Bernadette and her journey to escape the home of "The Caretaker".View Full Project Video Game Environment ConceptCreated by: Quentin MarsollierMember Level: playerView Full Project GreenhouseCreated by: Alec TuckerMember Level: rookieUE4 Foliage practice.View Full Project Solitary LivingCreated by: Anthony RobinsonMember Level: contenderThis was a run painting to experiment with a new range of brushes I had recently downloaded. I think I was dreaming of a holiday after a long semester.View Full Project Beyond Human Challenge - Environment Real Time : Spirit HouseCreated by: Marco D'AngeloMember Level: rookieThis is my Final submission for beyond human artstation challenge, the concept is of Grace Liu : https://www.artstation.com/artwork/GYgx4 . View Full Project h2>Scifi ShipyardCreated by: Parth Shah Member Level: playerThis was personal model work done by me in past from concept of Artist -G liulian View Full Project 'Heaven on Earth'Created by: Hisham TaufikMember Level: contenderI took two weeks for this project and my goal was to mimic production as a Lookdev/ Lighter to give life to the already amazing set dress provided. Responsible: Look Development, Lighting, Compositing. Model : Christina Faraj Concept : Paul FelixView Full Project Read more posts by this author Andrew McDonald Andrew is the co-founder of The Rookies has been working in the visual effects industry since 2002. Most recently he was a CG Supervisor at Industrial Light & Magic.