Marmoset Toolbag projects you won't believe are actually real-time renders
Marmoset Toolbag is a full-featured, real-time rendering toolkit and look-dev suite bundled in an easy-to-use package. Put simply, the software offers digital artists the ability to see their 3D models in real time.
Marmoset Toolbag is a full-featured, real-time rendering toolkit and look-dev suite bundled in an easy-to-use package. Put simply, the software offers digital artists the ability to see their 3D models in real time. The best part is that it works seamlessly with other procedural-based software used by professional game and media developers, such as Substance Painter, Quixel, MARI, and 3D-Coat.
These projects created by members of The Rookies community will surely give you a little motivation to download a license and get playing.
This is my final project at Think Tank Online, done under the supervision of my mentor : Matthew Clapperton.This project was based on the amazing concept called Junk Planet by Eddie Mendoza : https://www.artstation.com/artwork/1N2PqI was responsible for all aspects of the project, and rendered the scene in UE4.
Hi Guys!I have been working on this project for some time now,The first 2 renders are straight fro UE4 all the others come from Marmoset toolbag,Hope you like it!
Created by: Syed Hassam Hussain Jafri Member Level:contender
Hi guys!Here is the final version of the the project as the "The Rocket Girl",Mainly to polish my skills for the stylized characters yet keeping the speed on, had been working on it on and off,Sculpted mostly by hand in Zbrush and exported as Displacement and normal maps as baked details to be used on the low res
Created using Zbrush and Substance Designer. Base models sculpted in Zbrush, then baked down and further developed in Substance Designer. Rendered in Marmoset.
Hi there,This character was made for my game character class at Gnomon. Most of the model was sculpted in ZBrush. The hardsurface modeling, retopo, rigging and animation was done in Maya. Texturing was done in Painter. Baking and rendering was done in Toolbag.
The weapon was a hard surface exercise. The low poly version should have had a little less triangles in my opinion, but I still like it.Tris:Gun: 11KSilencer: 1,7KRed Dot: 3,5K
Created by: Michael Neocleous Member Level:contender
This ornate Mosin-Nagant was created for my third year specialism module at Escape Studios. We were tasked with creating a prop with a defined style as close to our reference as possible. Modelled in Maya, high-poly in Zbrush, baked and textured in Substance Painter and rendered in Marmoset Toolbag.
Created by: Javier Fúrquez Ezquibel Member Level:contender
Personal concept as a result of a workshop of character creation techniques by Pablo Muñoz Gomez that I recommend. The narrative is open to subjective interpretation. But the intention was to create a character with a terrifying appearance but with an ironic touch and a marked attitude. It could well serve as an advert
Hey Guys.. So I am back again and pretty excited to share my new work with all of you.I was always fascinated with the works of God Of War.Being a fan I wanted to do a fanart and I was so excited when a good friend of mine allowed me to use one of his model which he did a while ago.