
Marmoset Toolbag projects you won't believe are actually real-time renders
Marmoset Toolbag is a full-featured, real-time rendering toolkit and look-dev suite bundled in an easy-to-use package. Put simply, the software offers digital artists the ability to see their 3D models in real time.
Marmoset Toolbag is a full-featured, real-time rendering toolkit and look-dev suite bundled in an easy-to-use package. Put simply, the software offers digital artists the ability to see their 3D models in real time. The best part is that it works seamlessly with other procedural-based software used by professional game and media developers, such as Substance Painter, Quixel, MARI, and 3D-Coat.
These projects created by members of The Rookies community will surely give you a little motivation to download a license and get playing.
Junk Planet | Think Tank Online - Mentorship Demo Reel 2020

Created by: Nikhil Kedige
Member Level: contender
This is my final project at Think Tank Online, done under the supervision of my mentor : Matthew Clapperton.This project was based on the amazing concept called Junk Planet by Eddie Mendoza : https://www.artstation.com/artwork/1N2PqI was responsible for all aspects of the project, and rendered the scene in UE4.
View Full ProjectAssassins Creed Odyssey fan art- Realtime

Created by: Jacob Brown
Member Level: player
Check out more images and breakdowns on my artstation!: https://www.artstation.com/artwork/Pmw28L
View Full ProjectDarkspear Troll

Created by: Victor Beltran
Member Level: contender
Hi Guys!I have been working on this project for some time now,The first 2 renders are straight fro UE4 all the others come from Marmoset toolbag,Hope you like it!
View Full ProjectThe Rocket Girl

Created by: Syed Hassam Hussain Jafri
Member Level: contender
Hi guys!Here is the final version of the the project as the "The Rocket Girl",Mainly to polish my skills for the stylized characters yet keeping the speed on, had been working on it on and off,Sculpted mostly by hand in Zbrush and exported as Displacement and normal maps as baked details to be used on the low res
View Full ProjectRolleiflex f2.8

Created by: Marcus Chor
Member Level: player
A vintage camera I did during my bootcamp in Game Art Institute.
View Full ProjectOlgierd von Everec

Created by: Maxim Chenel
Member Level: rookie
The Witcher 3 : Blood and Wine Fan ArtQuick stylised portrait based on Roland Budai's concept
View Full ProjectCrossBow ZHNETS

Created by: Andrew Bezbogov
Member Level: contender
My recent work
View Full ProjectSophie V.3

Created by: Ally Bates
Member Level: player
This character was based off of Sergi Brosa's concept, Sophie v.3.
View Full ProjectOld Well

Created by: Ana Marian Rivera Peñate
Member Level: player
Old well based on a concept by Alex Legg. Responsible for every aspect, including foliage (Ivy leaves).
View Full ProjectSlate Shingles Material

Created by: Trym Roedder
Member Level: rookie
Created using Zbrush and Substance Designer. Base models sculpted in Zbrush, then baked down and further developed in Substance Designer. Rendered in Marmoset.
View Full ProjectLUCY

Created by: Nicholas Springsteen
Member Level: player
Game ready.
View Full ProjectCyborg

Created by: Eli Hurst
Member Level: player
Hi there,This character was made for my game character class at Gnomon. Most of the model was sculpted in ZBrush. The hardsurface modeling, retopo, rigging and animation was done in Maya. Texturing was done in Painter. Baking and rendering was done in Toolbag.
View Full ProjectSig P226 Legion

Created by: Noah Baumann
Member Level: player
The weapon was a hard surface exercise. The low poly version should have had a little less triangles in my opinion, but I still like it.Tris:Gun: 11KSilencer: 1,7KRed Dot: 3,5K
View Full ProjectGauvain, the solar Knight

Created by: Hugo DAVID
Member Level: debut
This is a project i made with Zbrush, Substance painter and Marmoset toolbag.Hope you'll ejoy !
View Full ProjectMosin-Nagant Bolt-Action Rifle

Created by: Michael Neocleous
Member Level: contender
This ornate Mosin-Nagant was created for my third year specialism module at Escape Studios. We were tasked with creating a prop with a defined style as close to our reference as possible. Modelled in Maya, high-poly in Zbrush, baked and textured in Substance Painter and rendered in Marmoset Toolbag.
View Full ProjectSunda the Bounty Hunter

Created by: Celia DeLago
Member Level: contender
My take on a 2D concept piece originally created by Ariel Perez 💖
View Full ProjectMerlin - Knight of the Round Table

Created by: Romain "LOURS" SIMON
Member Level: player
Here is our participation, a sculpt of Merlin from the Knights of the Round Table myth.Made in three weeks on our free time.
View Full Project"Blind Master"

Created by: Javier Fúrquez Ezquibel
Member Level: contender
Personal concept as a result of a workshop of character creation techniques by Pablo Muñoz Gomez that I recommend. The narrative is open to subjective interpretation. But the intention was to create a character with a terrifying appearance but with an ironic touch and a marked attitude. It could well serve as an advert
View Full ProjectMjolnir - God Of War (fan art)
Created by: Rukhsar Badi
Member Level: contender
Hey Guys.. So I am back again and pretty excited to share my new work with all of you.I was always fascinated with the works of God Of War.Being a fan I wanted to do a fanart and I was so excited when a good friend of mine allowed me to use one of his model which he did a while ago.
View Full ProjectGrenade

Created by: Stoney Jimenez
Member Level: contender
Edge Of Tomorrow GrenadeConcept art by Tim Browning
View Full ProjectCrusader Knight - Real Time

Created by: Issa Wilson
Member Level: player
Original artwork by JeeHyung Leehttps://www.artstation.com/artwork/8zrox
View Full ProjectPaya Breath of the Wild

Created by: Ariel Chen
Member Level: contender
Concept inspired by Jeremy AnninosSpecial thanks to Greg Coelho in completing this piece.
View Full Project7 Deadly Sins - Pride

Created by: Svenja
Member Level: debut
Superbia - PrideOne of seven characters from my graduation project "Peccata Capitalia" , a short film rendered in Unreal Engine.
View Full Project