Level up your work with Interactive models from Sketchfab
Sketchfab is empowering a new era of creativity by making it easy for anyone to publish and find 3D content online. With a community of millions of creators who have published millions of models.
Sketchfab is empowering a new era of creativity by making it easy for anyone to publish and find 3D content online. With a community of millions of creators who have published millions of models, Sketchfab is clearly the largest platform for immersive and interactive 3D that we recommend you should be a part of.
With all this power, there is good reason why so many members of The Rookies choose to incorporate this tech into their projects and contest entries.
The Rewind Cyborg was part of one of my projects at The University of Hertfordshire. We received a brief from Rewind in St. Albans. Create a character that would run well in an Unreal Engine 4 scene on an HTC Vive. This character was made specifically for VR use
Created by: Wiktoria Kubien Member Level:contender
Hey guys! This is my Character Art Portfolio that I am continuously expanding. Each project was challenging in some way and I feel like with every day I am getting a little bit better!
Hi I'm Jimmy, showcased here are some of my uni and personal projects which are mainly focused on environments and lighting which is where my passion lies and where I spend most of my time on practicing.
3 of my favorite projects. -Khepri -> My big work! - Original Concept by Baldi KonijnGrimm -> Warmup for PBR - Original Concept by Team CherryOwl Knight -> Handpainted practice - Original Concept by Leesha HanniganThank you for your time!
Hello! My name is Ines and I am a second year student at Digital Arts and Entertainment from Austria. I have learnt a lot in DAE so far. But what I am really enjoying at the moment is creating environments, realistic and stylized and I hope to be able to apply my knowledge to create more future projects.
I have been working on Three Characters inspired by the Overwatch Style. It was a journey and I am happy that I get the chance to enter them into this contest.
I created this photon blaster to practise my Game Asset skills as a part of the game design educational program at Digital Arts and Entertainment. The full pipeline was covered: Highpoly in 3ds Max/Zbrush, lowpoly retop in 3ds Max , baking and texturing in Substance painter. Final shots and lighting in UE4
These are a few of my pieces whilst studying in AIE Melbourne, inspired by my favourite game World of Warcraft.All of my art pieces are handpainted , unlitSome art concepts were based by other artists which are referenced and linked below :)Thanks for looking :)
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