Week #4 - With over 20,000 members using the portfolio tools on The Rookies, there is no shortage of amazing portfolios worth checking out. This week our team has picked another round of amazing portfolios that shows a great range of skills, a creative eye and solid technical skills.
With over 20,000 members using the portfolio tools on The Rookies, there is no shortage of amazing portfolios worth checking out. This week our team has picked another round of amazing portfolios that shows a great range of skills, a creative eye and solid technical skills.
Emily Bisset
Where are you currently located?
Portsmouth, United Kingdom.
When did you first realise you wanted to work in creative media?
I liked computers and I liked performing so I thought I would combine them by learning 3D animation but then blossomed into wanting to create 3D characters.
What are your career goals?
I aspire to be a 3D artist/animator either in games or film.
When did you first realise you wanted to work in creative media?
I started couple of years ago, I was 13 years old and created video game 3D art, for youtubers and streamers. I eventually started learning modeling by myself, and fell in love with it. I searched for 3D schools in France and found Isart Digital through a friend. I wanted to create hyperrealistic and detailed stuff, so teachers pointed me in the direction of visual effects, and that's how I am where I am now, end of first year in VFX at IsartDigital, and this is just the beginning...
What are your career goals?
I don't need people remembering who I was, I want them to remember my work, without having to know I was behind it...
When did you first realise you wanted to work in creative media?
I have always been interested in art and learning new processes and techniques.
I spent many years focused solely on traditional art, but I realised that I wanted to branch out and explore more career options and to expand on my art skill-set.
My love of video games also encouraged me to look into this branch of art as a career path.
What are your career goals?
I mainly aim to be a 3D prop artist, but I want to improve my 3D and 2D creature character work to an industry standard as well.