Inspiration Proof that using a GPU-accelerated renderer like Redshift will improve your personal work by Andrew McDonald 8 days ago 7 min read Every digital artists wants their renders to look great, but more importantly you want your renders done fast because more renders equals more creativity. There are plenty of amazing renderers out there these days that will bring your 3D creations to life. Today I wanted to showcase some of the impressive work from members of The Rookies that are using Redshift. Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications.HomepageRedshift is an award-winning, production ready GPU renderer for fast 3D rendering and is the world’s first fully GPU-accelerated biased renderer.STU HOPPSCreated by Alice Deverchère Fan art of Stu Hopps in collaboration with Armen Pamokdjian.View Full Project CrabCreated by Antoine Gandon A personal project I did to practice setdress and character modeling. Being truly inspired by the incredible short movie "Piper" from Pixar.https://creativeseeds.fr/Rigging by Elodie RenaultAnimation by Luc DegardinThanks to Jean-Michel Bihorel for the feebacks!View Full Project Young Sully RoomCreated by Vinicius Tokue Heyo peeps! This project was supposed to be a quick one, to test groombear tool (https://gumroad.com/kwac#yndnV) but i decided to push it forward and tryied to study some storytelling. Well this is the Young Sullivan room, in 1989 when he had one year and just won a junior scare contest =).Its based on an Series from View Full Project The Rocket GirlCreated by Syed Hassam Hussain Jafri Hi guys!Here is the final version of the the project as the "The Rocket Girl",Mainly to polish my skills for the stylized characters yet keeping the speed on, had been working on it on and off,Sculpted mostly by hand in Zbrush and exported as Displacement and normal maps as baked details to be used on the low res View Full Project velociraptorCreated by Simon de Payrebrune Hereby I present you my first Project for my Demo reel, I worked a very long time on that project and learned allot about Mari, Zbrush and all the workflows that come with it.I am responsible for texturing, lighting, Lookdev and sculpting.thank you for the animation done by Joshua Klumband rigging by Anthony KerstenView Full Project The bakeryCreated by Pierick Salignon Here is a bakery that is also a tea room. Perfect to have a break! View Full Project Black Man PortraitCreated by Francesco Primiceri Portrait View Full Project Server RoomCreated by Marc Reuter This is my try at creating an old Server Room. I ended up making 2 different versions. The first one has a dramatic lighting while the second one is set in a stong daylight scenario.View Full Project Final Year Project - Aftermath RecreationCreated by Charlie Adams The project was heavily inspired by Silvia Lawson-Vilches scene 'Aftermath'. I usually create scenes that are set outside so this project really pushed my skills.View Full Project Thoughtful girlCreated by Martina Natali New work based on Luigi Lucarelli's amazing concept!This is my first attempt with xgen and at least I'm proud of it.Hope you like it.View Full Project Cartoon City: BangkokCreated by Erik Ivan Aguilar Escalante Term 2 Modeling Class at Vancouver Film SchoolTeam project, choosing a City and an Art style, develop a kitbashView Full Project Project Flamel Title SequenceCreated by Jimena Arias Fischer Project Flamel is a title sequence for an imaginary TV series set in a reality where eternal life can be achieved with the help of alchemy. I use the metaphor of turning lead into gold to show the transformation of human immortality and aid the narrative with elements of UI to place the story in a more futuristic time.View Full Project The DruidCreated by Pascal Kuhn Concept of a forest creature looking after all the fungi.View Full Project CG GrapesCreated by Marc Reuter A shading test in redshift.View Full Project PlayStation DualShock 4 ControllerCreated by Austyn Cohen Here is a PlayStation DualShock 4 controller I modeled recently. I did all the modeling in Autodesk Maya, the texturing work in Substance Painter, and rendered using Redshift Renderer. View Full Project Stu Hopps facial rig - Fan ArtCreated by Armen Pamokdjian Hey !Here is my last personal project, in collaboration with Alice Deverchere for lookdev, Antoine Gregoire for animation and Niels Dervieux who let us use his autorig !I was responsible of the sculpt/topology/facial rig/full blendshapes. Hope you'll like it ! :)View Full Project Samurai KabutoCreated by Austyn Cohen Here is my entry for the Rookies weekly drill, Museum Artifacts. I created a Japanese Kabuto or helmet, which was used by ancient Japanese warriors. View Full Project ScarabsCreated by Mariam Hamed This Piece was inspired by the mommy movie. View Full Project Bridge DestructionCreated by Mariam Hamed This shot was inspired by Frozen 2 dam destruction scene. I did all the FX, Look Dev, moss/grass scattering, and procedural bricks modeling. The bridge modeling and texturing are done by Dallas Palmer. As for the statues and the mountains, were done by Allen Kung.View Full Project Tequila PouringCreated by Erik Ivan Aguilar Escalante Weekly Drill exploration, for the first time doing almost all of the workflow in HoudiniFLIP simulationTable made in Substance PainterComped in Nuke View Full Project Wilfred Warrior Cat (Fan-Art)Created by Mercedes Vorwahlner Wanted to creat a cat and couldn't resist after seeing Wilfred Warrior CatView Full Project RESUMPTION - Student Short FilmCreated by Rémy Vu The story takes place in a near-future where humans will do everything to survive. Will they succeed? Only the future will tell.View Full Project AUDIO CASSETTECreated by Alexandre Lefebvre This is my personal project!It's my 3D interpretation of sheng lam concept artisteView Full Project First ManCreated by Roj Barak This was my first take on realistic character. I know it has flaws and also didnt spent too much time on hair & beard. Cheers!View Full Project Good morningCreated by Simon de Payrebrune I wanted to try out some new stuff, so I decided to make a still life without using any texture program, everything in the scene is done with procedural shading using redshift in Maya. and of course some quixel textures for the wood.View Full Project The JudgementCreated by James Noborikawa Miyada This is a piece based on the work of the amazing illustrator Viktor Titov and his character studies, I hope you guys like it!View Full Project Gun Blade Mk.IICreated by Arya Thakrar I created this design to help me refresh my hard surface modeling skills and practice modeling with proper edge flow. I still plan on surfacing the blade in either a realistic or stylized manner in the near future.View Full Project Suburb houseCreated by Pierick Salignon Here a personnal project, inspired from Paranorman, from the Laika studioView Full Project Nordic Viking Created by Erik Ivan Aguilar Escalante Assignment of term 2 Modeling Class in Vancouver Film SchoolBased on the Concept art of Units Concept Art - NORTHGARD by Jeremy Vitry(https://www.artstation.com/artwork/YolVw)View Full Project Doggi LetteringCreated by José Luis Morán Trabajo realizado en C4D+RedshiftView Full ProjectLooking for more 3D renderers to try?We have a whole collection in our resources section for you to check out. Follow this link and head down the rabbit hole.Rendering#/ Rendering Is the 3D computer graphics process of converting 3D models into 2D images on a computer. 3D renders may include photorealistic effects or non-photorealistic styles. [https://www.solidangle.com/arnold/] Arnold Arnold is an advanced Monte Carlo ray tracing renderer built for the demands…Andrew McDonaldDiscover | The Rookies Share your thoughts on this post Read more posts by this author Andrew McDonald Andrew is the co-founder of The Rookies has been working in the visual effects industry since 2002. Most recently he was a CG Supervisor at Industrial Light & Magic. The link has been copied!