Proof that using a GPU-accelerated renderer like Redshift will improve your personal work

Proof that using a GPU-accelerated renderer like Redshift will improve your personal work

Every digital artists wants their renders to look great, but more importantly you want your renders done fast because more renders equals more creativity.

Every digital artists wants their renders to look great, but more importantly you want your renders done fast because more renders equals more creativity. There are plenty of amazing renderers out there these days that will bring your 3D creations to life. Today I wanted to showcase some of the impressive work from members of The Rookies that are using Redshift.

Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications.

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Redshift is an award-winning, production ready GPU renderer for fast 3D rendering and is the world’s first fully GPU-accelerated biased renderer.

STU HOPPS

Created by Alice Deverchère

Fan art of Stu Hopps in collaboration with Armen Pamokdjian.

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Crab

Created by Antoine Gandon

A personal project I did to practice setdress and character modeling. Being truly inspired by the incredible short movie "Piper" from Pixar.https://creativeseeds.fr/Rigging by Elodie RenaultAnimation by Luc DegardinThanks to Jean-Michel Bihorel for the feebacks!

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Young Sully Room

Created by Vinicius Tokue

Heyo peeps! This project was supposed to be a quick one, to test groombear tool (https://gumroad.com/kwac#yndnV) but i decided to push it forward and tryied to study some storytelling. Well this is the Young Sullivan room, in 1989 when he had one year and just won a junior scare contest =).Its based on an Series from

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The Rocket Girl

Created by Syed Hassam Hussain Jafri

Hi guys!Here is the final version of the the project as the "The Rocket Girl",Mainly to polish my skills for the stylized characters yet keeping the speed on, had been working on it on and off,Sculpted mostly by hand in Zbrush and exported as Displacement and normal maps as baked details to be used on the low res

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velociraptor

Created by Simon de Payrebrune

Hereby I present you my first Project for my Demo reel, I worked a very long time on that project and learned allot about Mari, Zbrush and all the workflows that come with it.I am responsible for texturing, lighting, Lookdev and sculpting.thank you for the animation done by Joshua Klumband rigging by Anthony Kersten

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The bakery

Created by Pierick Salignon

Here is a bakery that is also a tea room. Perfect to have a break!

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Black Man Portrait

Created by Francesco Primiceri

Portrait

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Server Room

Created by Marc Reuter

This is my try at creating an old Server Room. I ended up making 2 different versions. The first one has a dramatic lighting while the second one is set in a stong daylight scenario.

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Final Year Project - Aftermath Recreation

Created by Charlie Adams

The project was heavily inspired by Silvia Lawson-Vilches scene 'Aftermath'. I usually create scenes that are set outside so this project really pushed my skills.

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Thoughtful girl

Created by Martina Natali

New work based on Luigi Lucarelli's amazing concept!This is my first attempt with xgen and at least I'm proud of it.Hope you like it.

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Cartoon City: Bangkok

Created by Erik Ivan Aguilar Escalante

Term 2 Modeling Class at Vancouver Film SchoolTeam project, choosing a City and an Art style, develop a kitbash

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Project Flamel Title Sequence

Created by Jimena Arias Fischer

Project Flamel is a title sequence for an imaginary TV series set in a reality where eternal life can be achieved with the help of alchemy. I use the metaphor of turning lead into gold to show the transformation of human immortality and aid the narrative with elements of UI to place the story in a more futuristic time.

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The Druid

Created by Pascal Kuhn

Concept of a forest creature looking after all the fungi.

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CG Grapes

Created by Marc Reuter

A shading test in redshift.

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PlayStation DualShock 4 Controller

Created by Austyn Cohen

Here is a PlayStation DualShock 4 controller I modeled recently. I did all the modeling in Autodesk Maya, the texturing work in Substance Painter, and rendered using Redshift Renderer.

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Stu Hopps facial rig - Fan Art

Created by Armen Pamokdjian

Hey !Here is my last personal project, in collaboration with Alice Deverchere for lookdev, Antoine Gregoire for animation and Niels Dervieux who let us use his autorig !I was responsible of the sculpt/topology/facial rig/full blendshapes. Hope you'll like it ! :)

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Samurai Kabuto

Created by Austyn Cohen

Here is my entry for the Rookies weekly drill, Museum Artifacts. I created a Japanese Kabuto or helmet, which was used by ancient Japanese warriors.

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Scarabs

Created by Mariam Hamed

This Piece was inspired by the mommy movie.

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Bridge Destruction

Created by Mariam Hamed

This shot was inspired by Frozen 2 dam destruction scene. I did all the FX, Look Dev, moss/grass scattering, and procedural bricks modeling. The bridge modeling and texturing are done by Dallas Palmer. As for the statues and the mountains, were done by Allen Kung.

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Tequila Pouring

Created by Erik Ivan Aguilar Escalante

Weekly Drill exploration, for the first time doing almost all of the workflow in HoudiniFLIP simulationTable made in Substance PainterComped in Nuke

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Wilfred Warrior Cat (Fan-Art)

Created by Mercedes Vorwahlner

Wanted to creat a cat and couldn't resist after seeing Wilfred Warrior Cat

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RESUMPTION - Student Short Film

Created by Rémy Vu

The story takes place in a near-future where humans will do everything to survive. Will they succeed? Only the future will tell.

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AUDIO CASSETTE

Created by Alexandre Lefebvre

This is my personal project!It's my 3D interpretation of sheng lam concept artiste

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First Man

Created by Roj Barak

This was my first take on realistic character. I know it has flaws and also didnt spent too much time on hair & beard. Cheers!

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Good morning

Created by Simon de Payrebrune

I wanted to try out some new stuff, so I decided to make a still life without using any texture program, everything in the scene is done with procedural shading using redshift in Maya. and of course some quixel textures for the wood.

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The Judgement

Created by James Noborikawa Miyada

This is a piece based on the work of the amazing illustrator Viktor Titov and his character studies, I hope you guys like it!

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Gun Blade Mk.II

Created by Arya Thakrar

I created this design to help me refresh my hard surface modeling skills and practice modeling with proper edge flow. I still plan on surfacing the blade in either a realistic or stylized manner in the near future.

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Suburb house

Created by Pierick Salignon

Here a personnal project, inspired from Paranorman, from the Laika studio

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Nordic Viking

Created by Erik Ivan Aguilar Escalante

Assignment of term 2 Modeling Class in Vancouver Film SchoolBased on the Concept art of Units Concept Art - NORTHGARD by Jeremy Vitry(https://www.artstation.com/artwork/YolVw)

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Doggi Lettering

Created by José Luis Morán

Trabajo realizado en C4D+Redshift

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Looking for more 3D renderers to try?

We have a whole collection in our resources section for you to check out. Follow this link and head down the rabbit hole.

Rendering
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