Set reality aside with these trending fantasy artworks
Take a flight of fancy and get lost in some recent fantasy art pictures created by our members during the last few months. Depicting creatures of myth and legend, far away castles, magical beings and dreamlike fields and forests, put reality aside and be inspired
Take a flight of fancy and get lost in some recent fantasy art pictures created by our members during the last few months. Depicting creatures of myth and legend, far away castles, magical beings and dreamlike fields and forests, put reality aside and be inspired.
This environment was completed from concept to completion in 4 weeks as a personal project to brush up on some skills over my summer break before going back to university. I wanted to use this project to dive into ZBrush for the first time, as well as having a more direct focus on optimization than my previous work.
Hello! This is Skathi, named after a Norse Jotunn Goddes associated with winter. I am responsible for every aspect of her, from concept to final render. This character is a continuation of sorts for another character i made a few months ago.
An adaptation of my earlier concept. This was a turning point, and a work that tipped the scales from hobby to working towards a career. I relied on megascans and substance for textures and vegetation.
This is an original, realtime character that i had so much fun creating, from its earliest concept to the final renders, it was a huge learning experience and i am very poud of the work i have produced, hope you like it! All textures were hand painted. (Oct 2019)
This is a WIP for my class in Vertex School. I'll update the post as I go. I don't tend to do realistic stuff so it's becoming a real challenge for me. Thanks to Kevin Douglas for the tips and for guidance throughout the making of the project.
Amazing concept art by Esteban M. Mo
Stark Helmet 🐺
This is a very complicated design, viking style inspired but with several details that makes it more special. First, it is a northern warrior helmet, so It could not be too heavy or metal excessy covered. Then, it belongs to a great house, but a northern house (same that prefers iron crowns than the gol
Ghost Rider Pyro is fully procedural and i tried both things out (shelf tools and from Scratch also) • Houdini - Nuke - Maya - Substance - Zbrush - Photoshop
Motion capture by mixamo
Responsible for everything except jacket modeling
Hey everyone! this is Kyoko, a game ready character made as a personal project. I came up with her from concepting through modelling, retopology, texturing all the way to rigging and rendering. She has 32k triangles, and 4 texture sets: Body (4k), Outfit (4k), Hair/Tail (2k) and Props (2k).
In Janurary I created my first ever realtime effect and submitted it to the Search For A Star competition (VFX category), for the past month I've decided to use my quarantine time to rework my submission to see how much I've improved so far this year.
My take on a modern version of Baby Pegasus from Disney’s 1997 Hercules animated film. This had always been one of my favorite characters as a child. When I was young I had a McDonalds Baby Pegasus figure, but I lost it many years ago. This model was created with the intention of 3d printing via a resin printer.
Finally the final rendering of my new character (Warrior Girl) is ready.
the concept of this character is the work of one of my favorite artist (instagram : @mohsqi)
My instagram : @mohsen_esfandiyar
This is a comission where I had to create the model from a concept (concept by @olympist), texture it, rig it and create keyshapes (Visemes). The biggest challenge was creating something that sticked as close to the concept as possible while also making additions and improvements to really bring the character to life.
Share your own fantasy artwork
Only we have Process View™
Digital media projects are complicated to show the true process behind the finished renders. This is why we created ProcessView™ which is designed to allow users to "scrub" between up-to 5 different images. Check out an example here.(Look for the yellow slider bar)
Follow along with Play by Play
We know everyone loves a good forum to share their work and allow people to follow along with updates. This is why you have two choices when creating a project: Standard or Play by Play. Choose Play by Play and keep adding updates to your projects as they become ready.
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