30 Projects That Shine With Marmoset's Suite of Tools
Digital artists have a huge selection of digital painting, lighting and rendering tools available to bring their ideas to life. Marmoset Toolbag is the 3D Artist’s Multi-Tool, featuring real-time physically-based rendering and image-based lighting, making these 30 Rookie Awards entries shine!
Digital artists have a huge selection of digital painting, lighting and rendering tools available to bring their ideas to life. Created by Marmoset, Marmoset Toolbag is the 3D Artist’s Multi-Tool, featuring real-time physically-based rendering and image-based lighting, making these 30 Rookie Awards entries shine!
Artists have been using Marmoset's Toolbag as the cornerstone of their workflow and to enhance their projects, whether it be with the unified baking, texturing, or rendering tools.
With the addition of Marmoset Viewer, artists have also been adding real-time interactivity to their projects and entries at The Rookies. Take a look at these amazing entries and tell us you're not inspired?!
MJ's Apartment was created in 4 months during my Advanced Term at Think Tank Training Centre. I was responsible for all aspects of the project and rendered it in real-time using Unreal Engine 4. This project helped test myself in managing a very dense scene while keeping all assets at a consistent level of quality. This project was made using ZBrush, Maya, Substance 3D Painter, and Marmoset Toolbag. Rendering took place in Unreal Engine 4.
Based on a concept by Amanda MacFarlane (Animtedlife)
Process video, turntable, topology, and more on my Artstation
https://www.artstation.com/artwork/G8kxQ3
I wanted to have a bit of fun and make a handheld radio. Always wanted to make one of these with my own twist to them. I have always loved the combination of modern and vintage tech, so with this one, I wanted to do the same. Mesh was made in Blender and textured within Substance Painter! Finally rendered in Marmoset.
A growing family moving into a new home when loss strikes, the last remaining resident reflects the state of the home, in stasis, neglected.
My final environment for Think Tank Online. The environment was completed under the mentorship of Sergei Panin.
Final project for Artside school
This character was a blast I just fell in love with the concept
Huge thanks to Camille Delmeule, Arnaud Roy, Pierre Alain Reymond, Hugo Aubert, Vincent Menier, Samuel Compain-Eglin, Florian Devos, Cyril Roquelaine, Jéremy Vitry, Arthur Fournier and Charles-Antoine Lerein
This is my advanced term final project at Think Tank Online. It is based on concept art by Max Bedulenko “The Sheetogath.”
It’s my second Unreal Engine project, and every part in this scene taught me something new.
Zippo inspired by the atmosphere of an old spanish bar. Produced during the Máster en Arte para Videojuegos of Florida Universitaria (Valencia).
The piece is gameready with 2.8k tris and uses 4k textures, both the lighter and the cigarette case have four level of detail models and are designed as hero assets.
Hello everybody,
today I share with you my first next-gen character I start during my class at Artside Game Art School.
I like history and pirates since few years so, making one of them was a real pleasure for me.
The concept art was made by : yongbin lee / dylan ( https://www.artstation.com/artwork/yDXgO )
Finally happy to share my Mentorship project at Think Tank. It's based on a location from the movie "Evangelion: 3.0+1.0 Thrice Upon a Time". I was under supervision of Matt Clapperton, who guided me through the last 4 months that this project took and helped push my skills further.
High poly Bergmann pistol model from 1908.
I really fell in love with all the engravings so I went for it.Albedo, normal, gloss and reflectivity maps and topology, from Marmoset Viewer.
Hi guys, today I am presenting my new project with you guys which I came across on Pinterest and decided to make it. It was a great texturing practice and I had a lot of fun while making this asset my main purpose is to make the texture realistic in less polycounts (10998). I hope you guys will like it.
Hi everyone,
Real-Time project made at Animum 3D School for the Master Degree in 3D Character Modelling.
Made in Zbrush, Maya, Substance Painter and Marmoset.
Here is a toxic bubble gun iv been working on for school. It's based on my own concept. I wanted to make something pieced together from scraps and I thought it would be cool to weaponize bubbles and give the whole thing a bit of a twist. I learned a lot whilst doing this and I hope to keep growing.
I made this Ice cream truck during animschool modelling class based on concept by : Hyoin Jung
also many thanks to the awesome Instructor Emilie Austin!🥰
I modeled a building and a little street as extras hope you guys like it !
Personal project based on a concept by the brilliant Kris Thaler.
35K triangle, 4K texture map
I tried to have a bit of fun with the texturing to really add my own touch to the piece. Still room for improvement but overall I think it turned out pretty good.
I made this 3D sword from a 2D concept by Fernando Correa (The Cauteriser)
Modeled in 3Ds Max.
Textured in Photoshop.
Render in Marmoset toolbag.
Edit in Premire Pro.
Reference by: Fernando Correa .
Stylized house in the forest.
Original concept from Thilbaud Pourplanche.
Working on this chill outdoor home was very relaxing
I've made this project at Artside Online School.
Big thanks to all the people who taught me during this course.
PS : No chicken was harmed during the making of this project.
Hello everybody!
Thank you Tantav V for the concept.
Blocked out in Blender; Sculpted in ZBrush; Baked in Marmoset Toolbag; Painted in Substance 3D Painter; Rendered Marmoset Toolbag.
Albedo+Normal 2048x2048, 6751 Tris.
Hello!!!
This is my first character modeling project. I have made it taking references of Mortal Kombat 11 Spawn, the base represent a famous Spawn enemy called Raper. I have sculpted it enterely in Zbrush, including the Hardsurface, painted in Substance Painter and rendered in Marmoset.
Hi everyone, this project is my first model using Fusion 360, I really liked this RE: Village weapon and wanted to do my version of it, hope you like it.
In this piece I tried to recreate Albert Urmanov's beautiful concept art (https://www.artstation.com/artwork/Pmo0n1). This 3D project was produced during the Máster en Arte para Videojuegos of Florida Universitaria (Valencia).
The corridor is fully modular and has a total of less than 100k polys.
Hey guys! This is a project that I was able to finish it recently.
I hope in a while to be able to make an environment that compliments the vehicle.
Of course, the concept is by the great Mathieu Latour
Thanos bust made using the triple A pipeline.
2 maps in 2k
Special thanks to Hector Sanz Dors and Manuel Mejias for their feedback.
I hope you enjoy it as much as I enjoyed doing it.
Hi!
I´m happy to introduce you my last artwork, an underwood typewriter game ready realistic prop.
I did all poly modeling in Maya, blocking, low poly, uv´s; then for the high poly modeling i used zbrush, all map bake was made in Marmoset toolbag, smalls maps adjustments in photoshop, texturing in substance painter and
19th Century Wells & Fargo US Mail Station Wagon.
Modelled in 3dsMax, Sculpted in Zbrush, Textured in Substance Painter, Rendered in Marmoset ToolBag 4, Edited in Photoshop.
Two 2K textures (for final renders), 33,140 Tris/20,097 Verts
20hrs work.
Hi everyone! Here my latest work: a remake of an old project, my own version of an old project, my own version of Vajrapani, one of the bodhisattvas in Mahayana Buddhism and symbol of Buddha's power, developed from a personal concept.
Yellow Walkie-Talkie I made in my first year of studying 3D; modeled in 3DMax, textured in Photoshop and Substance Painter, and rendered in Marmoset Toolbag.
This character was created for my Mentorship project at Think Tank Online. I had a great time at Think Tank and a lot of fun making this character. Special thank you to my mentor Kestutis Rinkevicius.
Based on the artwork by Vlad Ovoy.