40 Mind-Blowing Digital Art Projects Created with Adobe Substance Designer
Check out these amazing digital art projects created by talented artists using Adobe Substance Designer! From realistic materials to sci-fi landscapes, these designs showcase the versatility and power of Substance Designer for creating stunning 3D textures.
Adobe Substance Designer has revolutionized the way artists and designers create and manage textures for their projects. By using a node-based system, Substance Designer allows artists to create complex textures and patterns quickly and easily, without the need for complex programming skills.
In this blog post, I've curated a list of 40 amazing digital art projects created by members of The Rookies community, all of which were made using Adobe Substance Designer.
Anura - RPG Frog Game
Created by: Dan Hill
School Name: University of Hertfordshire Member Level: contender Description: An RPG experience set in a world inhabited by Frogs! From friendly frog folk to dangerous beasts, the Anura RPG Game project being developed by a team of Hertfordshire University students looks to offer an expansive RPG world with an amphibian theme.
School Name: Breda University of Applied Sciences Member Level: contender Description: This is a seafood restaurant that serves dumplings, soup and sushi!, Coming soon to a city near you!:)This is for a schoolproject where we have to design,build, rig and animate our own tank or vehicle. This is mine. I am excited to see how it will eventually turn out! Right now i'm working on the rig and interior!
School Name: The One Academy of Communication Design Member Level: player Description: Advance term Project @ Think Tank OnlineDuration - 14 weeksResponsible for all aspects, rendered in Unreal Engine 4. I used some of the foliage from Megascans, and the trees are from the Epic Store(Open World Demo Collection). The project was done for my final Advanced term project at Think Tank training
School Name: Think Tank Training Centre Member Level: rookie Description: Joan of Arc, rendered in real time. Based on the concept Koenigin Wehmut by Eve Venture. This piece also won 1st place in the 3DTotal Contest, Joan of Arc.
School Name: Howest University of Applied Sciences - Digital Arts and Entertainment Member Level: contender Description: A quick unreal engine environment inspired by The Last of Us. It's mostly made up out of megascans, and was meant as an exercise on mood, lighting and composition.
School Name: CEV Member Level: rookie Description: Ronin on real-time 104.7 K tris.Sculpted in ZBrush, clothing made in Marvelous Designer, retopology in Maya, texture in Substance Painter and Designer, final rendering in Marmoset Toolbag 4.
School Name: Games Academy Falmouth University Member Level: contender Description: Search For A Star 2020 Environment Art Finalist! See the submission page here: https://itch.io/jam/sfasx-environment-art/rate/556313Inspired by the vibrant bazaars of Turkey, you can expect to find all manner of trinkets and exotic spices in this dusty Arabian street market.
School Name: Animum Creativity Advanced School Member Level: contender Description: Stylized Alien Environment done in Unreal. Long ago there was a civilization collecting energy from the enormous creatures in this land, but nowdays barren fields and ruins is all that theres left.
School Name: MOPA Member Level: contender Description: Hey everybody ! Here is my last 3D character, done as homework for the last 2 months. Hope you'll like it ! 🔥.Done with Maya, Blender, Zbrush, Marvelous Designer, Substance Painter, Designer, Xgen, Arnold and Nuke.
School Name: Howest University of Applied Sciences - Digital Arts and Entertainment Member Level: contender Description: This is an interior environment based on the amazing concept by Leo Aveiro. It was my first time creating an interior and the focus of this one was to familiarize myself more with baked lighting in Unreal Engine and the GPU Lightmass baking.
School Name: ArtFX School Member Level: rookie Description: I used many photos references.I choosed one photo as projection. I modeled everything. Then I delighted on Photoshop, and, on Substance Painter, I projected with my Camera Proj.I finished all texturing and I made a lookdev/Lighting/rendering to finish with the Compositing on Nuke.
School Name: Aalborg University Member Level: contender Description: I remade the iconic disco cop, Harry Du Bois from the videogame Disco Elysium, as a realistic 3D modelAll aspects of the character are made by meThe chair is made by Tomas Tagesson
School Name: Think Tank Training Centre Member Level: contender Description: A recreation of Renz Gonzaga's photo. Done for my Intermediate Final at Think Tank Online. It was my first time building a scene in Unreal and had a lot of fun.Renz Gonzaga's website: https://renzgonzaga.pixieset.com/
School Name: Think Tank Training Centre Member Level: contender Description: My final project for the Advanced Term at Think Tank. Based on Maxime Delcambre's concept art. Spent the last 4 months creating this Real-Time environment, where I focused on making dirty and aged props. Some artwork by Jean-Michel Basquiat is present as well. I was under supervision of Jason Gullion.
School Name: Florida Universitària Member Level: contender Description: Hello everybody!This is my final project that ends my time at Florida University. Now I just have to improve and learn on my own.It's a scenario based on my favourite Harry Potter movie saga.
School Name: Think Tank Training Centre Member Level: rookie Description: Result of Mentorship at Think Tank Training Centre. My mentor is Kevin Meek (BioWare).
School Name: Think Tank Training Centre Member Level: rookie Description: A 3D game art project I created in UE4, based on a concept from the Game Wolfenstein II: The New Colossus by Machine Games, the project was done for my online mentorship term graduation project at Think Tank training centre under supervision of my very talented mentor Sergei Panin.
School Name: VFX-Workshop Member Level: contender Description: Metal sonic 3D model made for a school excercise at VFX-Workshop.Modeling into 3DS Max, Rigging, animation, Shading, Rendering, Grass particles into Blender, texturing into blender & Substance Painter - Designer, compositing into blender, photoshop & after effectsBackground image from "Sonic the Hedgehog" (2020)
School Name: butic The New School Member Level: rookie Description: I started this project 3 years ago, at the time of the Wild West Challenge in Artstation. I tried to participate in the Game Environment / Level Art category, but due to lack of time, I had to quit. I have finally finished it now.
School Name: Portsmouth University Member Level: contender Description: This is a carved wood material made 100% in Substance Designer, rendered in Marmoset Toolbag 3. I also made a trim/decal sheet from the patterns I had made for it.
School Name: Vertex School Inc Member Level: rookie Description: Made this house project and adjusted the lightning as I have been learning a lot this past months ans wanted to improve this project. Hope you like it!
School Name: Howest University of Applied Sciences - Digital Arts and Entertainment Member Level: rookie Description: MPP is a single player VR game that is aimed at a wide range of audiences. Through the family friendly theme and artstyle, we ease people who are new to VR into the game with easy to understand mechanics, and introduce them to its potential at the same time. (gravity warping to create optical illusion).
School Name: Savannah College of Art and Design Member Level: player Description: FAN ART - This structure was inspired by the Halo 5 art style but I designed all aspects myself. Its a deploy-able UNSC garrison hidden in the mountains of the Instillation 01 Halo ring. This structure is a temporary base that can be flown in by pelicans and used as a forward base. The structure includes extendable leg
School Name: Savannah College of Art and Design Member Level: rookie Description: concept by nydia ni. artstation.com/r_rainbow.This is a new project that I created in 2 Months. The first time using Houdini to create terrain. All meshes created in MAYA and sculpted in Zbrush. Using the Substance suite to do texture, material and baking nomal maps.Set dress and created shader in Unreal Engine 4.
School Name: Champlain College Member Level: contender Description: This is a stylized environment I created and rendered in UE4, based on the concept art of Ken Darmadi.I really enjoyed pushing the exaggerated forms and lighting in this piece, and aim to continue making game environments in UE4 in the future.
School Name: Solent University Member Level: rookie Description: This is a model of the super Shotgun from DOOM Eternal. It was the first time working with a more complex asset using the high to low-poly workflow. The goal was to recreate the Shotgun as closely as possible to the original in the game.
School Name: Think Tank Training Centre Member Level: rookie Description: 3D game project based on a room in Al Manial Palace in Cairo, Egypt done in UE4.The project was done for my final Intermediate term project at Think Tank training centre online.Special thanks to my supervisor Jason Gullion and my Colleagues and everyone at Think Tank.
School Name: The One Academy of Communication Design Member Level: player Description: A game environment scene I made for my Advanced term at Think Tank Online school
School Name: The Game Assembly Member Level: contender Description: The Wilkerson Dental Chair is a project I've been working on for quite a while now. The purpose of it was both to improve my skills in texturing and sculpting, but also serve as a quality bar for other props in an upcoming diorama I'm working on. It's been quite a challenge, but fun!Rendered in Unreal Engine 4.
School Name: Think Tank Training Centre Member Level: contender Description: I am grateful to Think Tank Training Center for being the awesome school that it is, where I could have done this mentorship project.I would like to thank my mentor Marco Menco who taught me so much.Also thanks to Nicolas Niño who helped me a lot during the processes.Based on Ölvnir "The Ogre" by Miguel Iglesias.
School Name: Think Tank Training Centre Member Level: contender Description: This is my Mentorship term final project at Think Tank Online. The scene is made in Unreal Engine 5. The concept art is by Shusei Sasaya “Ancient Temple”.
School Name: Escape Studios Member Level: rookie Description: I set out to make a project that would test my skills to replicate a reference and was suggested to do this sculpture. It was a great test of my skills for quadruped anatomy and working under a tight deadline.
School Name: Howest University of Applied Sciences - Digital Arts and Entertainment Member Level: player Description: Main focus for this project was recreating the lighting and composition from 'a cobbler in his workshop' by David Tenier II (ca. 1670). Everything was fully modeled by me, Wouter Gillioen.
School Name: Vertex School Inc Member Level: rookie Description: Well this project took me quite some time but its finally here! Anubis temple in real-time inside UE5 inspired on Assassins Creed Origins and following the layout of Alessandro Tommasini Anubis Palace Throne Room art. Spent a lot of time working on the assets of the room and principally making many itterations on the l
School Name: Games Academy Falmouth University Member Level: contender Description: The sun sets over the lonely outcrop as the supplies of the lighthouse keepers are replenished. Enough, hopefully, to hold out against the coming winter storms.