Discover the World of Maya: A Showcase of Student Projects

Discover the World of Maya: A Showcase of Student Projects

In this article, we present an impressive collection of student projects crafted using Autodesk Maya, ranging from stunning 3D models to captivating animations, all showcasing the talents of students on The Rookies platform.

Welcome to a world of creative wonders! In this article we present a collection of student projects crafted using Autodesk Maya. From stunning 3D models to captivating animations, these projects showcase the impressive talents of students who share their work on The Rookies platform. Enjoy!


Mars Colony Outer Rim

Created by: Chase Richards

School Name: Vertex School Inc
Member Level: contender
Description: Life on mars is not like the brochures made it out to be. We see their towering trees on the far side of the walls that separate us. Water is handed down from the inner city through those walls and gets to our impoverished zone at the end of the pipes. Our only chance is to show them that the outer rim grows strong.

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Demoreel 2023

Created by: Ibolya Orcsik

School Name: University for the Creative Arts
Member Level: contender
Description: Collection of environments I did as part of my final year at university.

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Magic Moorland

Created by: Julia Cui

School Name: Vertex School Inc
Member Level: player
Description: I am excited to share with you my latest project for term 3 at Vertex School. This was a challenging but incredibly rewarding project, and I had a lot of fun creating every element of this scene. You can see more on my Arstation: https://www.artstation.com/yushinka

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Ohja - The Game

Created by: Simon Zafirovski

School Name: M3DS Academy
Member Level: rookie
Description: Indie Game made from M3DS Academy

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Remnants in the Sand - Temple of the Old ones

Created by: Máté Válent

School Name: Breda University of Applied Sciences
Member Level: contender
Description: The whole project was done in a span of 8 weeks. I was responsible for lighting and environmental art.My tasks revolved around working closely with Level Design and creating/blocking out a level, composition, and vista spots. Later, I carried out set-dressing as well as going through different lighting iterations.

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Greek Temple Ruins - 3D Game Environment

Created by: Ben Rodgers

School Name: University of South Wales
Member Level: contender
Description: This is a 3D environment inspired by Greek Mythology. It is part of my 2nd year university course.Making an efficient environment, using trim sheets, tiling textures and simple geometry was the goal.

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Venice: Calle Del Riccio - UE4

Created by: Tom van der Veeken

School Name: Breda University of Applied Sciences
Member Level: contender
Description: With this project I wanted to capture Venice buildings in a small modular kit.The focus was on an efficient kit and its reusability.Eventually I decided to make a complete scene out of it.​See full post on Artstation:https://www.artstation.com/artwork/aooO2q

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CODE RAT

Created by: Matthias Strasser

School Name: Animationsinstitut of Filmakademie, Baden-Württemberg
Member Level: contender
Description: What if rats were responsible for everything unexplainable?

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Old Air Conditioner

Created by: Perras Aurélien

School Name: CIME-Art
Member Level: contender
Description: Hello everyone, Today I share with you my creation,The Old Air Conditioner . The software used in the design of the model are Maya, Substance Painter and for the rendering I used Marmoset Toolbag and Photoshop. Any feedback is welcome! See you soon everyone.

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We're the Millers - Animated Short

Created by: Ian Siraña Calpe

School Name: Universal Arts School
Member Level: contender
Description: This is a short film created when I was studying at the UA School. It's a "fan made" animation of one scene of the film "We're the Millers" (2013).It was made by the students of animation, you have all their names at the credits of the short. I participated as the creator of the scenario.

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Mazda RX8

Created by: Pablo Esperón Berrey

School Name: U-tad | University of Technology, Arts and Design
Member Level: contender
Description: Like most of us, one of the first things one wants to model, are the things we like. For me it was my dream car. This projects was my first big project, taking in mind it has interiors too.

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Upright Piano Realtime Scene

Created by: Ben Rodgers

School Name: University of South Wales
Member Level: contender
Description: I originally only planned to model a piano, but added a few props. I always try to optimise my models where I can, testing lower polycounts and smaller maps to see how much difference they make.The scene is rendered in UE5, the piano and stool on their own are Marmoset.Some supporting assets from UE5 Bridge.

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Blades Of Chaos

Created by: Arthur Taulier

School Name: CIME-Art
Member Level: contender
Description: Hi everyone ! This piece of work is inspired by one of my favorites game,God Of War !The modelisation has been created in Maya, the texturing in Substance Painter, the sculpting in ZBrush and the final Render in Unreal Engine 5.

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Springtime In The West

Created by: Chase Richards

School Name: Vertex School Inc
Member Level: contender
Description: This project began with a journey to various old gold mining towns and ghost towns situated around Montana, where I collected images to create photogrammetry models. I hope to continue expanding this environment by scanning Montana's scenic beauty once the snow melts and Spring has finally come.

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Leather Rucksack 3D Model

Created by: Ben Rodgers

School Name: University of South Wales
Member Level: contender
Description: Leather Rucksack sculpt and bake for a uni project.Lots of fun and a lot learnt for future!

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Abandonned Church

Created by: Maylis Gaidot

School Name: CIME-Art
Member Level: debut
Description: Hi everyone !Here's a scene of a abandonned church that I made during 2 months as a school project.I was inpired by the church in The last of us 1.The scene was rendered and lighted in UE 5.1

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M69 Practise Grenade

Created by: Alexis PELTIER

School Name: CIME-Art
Member Level: contender
Description: I wanted to work on realism. The modeling part was done on Maya and I sculpted a highpoly from each asset on Zbrush for the bake in Substance, to improve my work on the texture. The lighting was done on UE5.

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My 1st year animation show reel

Created by: Shiyam M S

School Name: Asian Institute of Design
Member Level: rookie
Description: Hi! Here's my animations that I've done so far at Asian institute of Design. I'm really excited to add more of my upcoming animations in rookies. Thanks for your time!

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Timber Taxi

Created by: Ben Rodgers

School Name: University of South Wales
Member Level: contender
Description: This is a 3D model of a wooden toy from Tenderleaf Toys, called the Timber Taxi. I modelled this for fun and practice.I used Maya to model, Substance Painter for texturing and Unreal Engine 5 with path tracing enabled for rendering.All supporting assets are from Megascans.Posted 8 minutes ago

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Bud's Cozy Cubicle

Created by: Noah Ferris

School Name: The Animation School
Member Level: contender
Description: A 3D modelled set for my character, Bud, which I made during my 2nd year at The Animation School.This was meant to be the office cubicle he works in and decorated to feel more cozy.

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Audemars Piguet - Ultra Complication Universelle

Created by: Bastien COLLIAT-DANGUS

School Name: e-artsup
Member Level: contender
Description: I am delighted to share my latest 3D creation with you. I modeled this beautiful Audemars Piguet watch using Maya and Redshift. Although I am still learning and refining my 3D modeling skills, I am satisfied with the level of detail achieved. 3D modeling is a fascinating practice that demands a blend of technical skill

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Human model

Created by: Pablo Esperón Berrey

School Name: U-tad | University of Technology, Arts and Design
Member Level: contender
Description: I wanted to create a human that feels simple but not to common. I've used other assets I created like the Metro 2033 helmet, the modified Beretta and gloves that were added later, after the renders of the character, that's why the gloves are in an independent image.

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WW2 Shovel

Created by: Perras Aurélien

School Name: CIME-Art
Member Level: contender
Description: Hello everyone, 
Today I share with you my latest creation,Shovel . 
This Shovell project is the first step of a big personal project that will happen soon.Stay connected. 
The software used in the design of the model are Maya, Zbrush, Substance Painter and for the rendering I used Marmoset Toolbag and Photoshop. 
Any

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Old Church

Created by: Paris Constantinou

School Name: Vertex School Inc
Member Level: player
Description: The ChurchI am really happy to present my first completed game ready scene. The project was due to my studies at Vertex School as an 3D environment artist for games. I learned so much in the progress and really enjoyed it. A big thank you to my mentor Ben Merrick for supporting and giving me feedback during the last 3

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The Question

Created by: Noah Ferris

School Name: The Animation School
Member Level: contender
Description: My final 3D animation for my 2nd year studying at The Animation School

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Brann's Bronzeworks

Created by: Robbert Mouthaan

School Name: Breda University of Applied Sciences
Member Level: debut
Description: A Stylized Fantasy Diorama made as an assignment for the second block of my first year as a Visual Arts student at BUAS.

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House in the Forest

Created by: Ryan Muit

School Name: Breda University of Applied Sciences
Member Level: contender
Description: Here is an environment I made in my free time to go through the whole pipeline of creating an environment and to learn more about environment art. I learned a lot about lighting, cubemaps, camera sequences, post processing and much more. The building is made by me, the trees and foliage is from Quixel Megascans.

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Japanese Taiko Drum - Gameready asset

Created by: Stéphane MARTIN

School Name: CIME-Art
Member Level: contender
Description: japanese drum gameready for UE4/UE5 made in less than 10 hours

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Julia

Created by: Rinette Dippenaar

School Name: The Animation School
Member Level: rookie
Description: 3D character production for our final year short film, The Present.

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TM-Space Station

Created by: Giuseppe Alberto Abbate

School Name: Rainbow Academy
Member Level: contender
Description: Hi everyone! Here it's my environment sci-fi TM-Space Station for games. The Modules made in Maya, bake and texturing in Substance Painter where I used various types of decals and they gave me a huge advantage in customizing the scene, Photoshop for texture optimization, and render in Unreal where I edited the skybox.

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Tunnel Vision

Created by: Aaron Hawks

School Name: Vertex School Inc
Member Level: contender
Description: Tunnel Vision is an exercise in modeling vegetation and creating alpha details. All modeling was done by me except for the megascan rocks and admittedly the ivy only to see the difference between what I made and megascan.

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War In Space

Created by: Arthur Taulier

School Name: CIME-Art
Member Level: contender
Description: A Sci Fi scene inspired by Halo and most particularly the web serie Red VS Blue created by Rooster Teeth Studio.For the most part the assets are modulable. Render done in Unreal Engine 5 using Lumen. For the general structures, textures map are either 4K or 2K, for the smaller props they are at 1k or 512

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3D character

Created by: Lyubomira Petrova

School Name: Breda University of Applied Sciences
Member Level: player
Description: My graduation project at Breda University of Applied Sciences. It's been a huge learning experience and i'm happy to finally share the completed project! My goal for this project was to create a more realistic character in Unreal Engine 5.

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3D Lighthouse Diorama

Created by: Max Raitio

School Name: Universal Arts School
Member Level: debut
Description: Recent ongoing project, a fictionalized take on a lighthouse setting, based on the Russarö lighthouse in Hanko, Finland

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Vehicule Design - Moto & Robot

Created by: Brian Mélard

School Name: CIME-Art
Member Level: contender
Description: [THIS PROJECT WILL BE UPDATE SOON]Personal project based on a concept I imagined for a flying motobike... and a random robot design.

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Tyrant Dragon Animation

Created by: Jayden Welch

School Name: The Animation School
Member Level: rookie
Description: Spent a month animating the Tyrant Dragon Rig created by Truong.I storyboarded and animated the shot.Bazil power lit and rendered the shot.Conor Louw did all the simulation in the shot.Daniel Du Plessis comped the shot. Jacques Naudé created all the sound effects. Music is from House of the Dragon.

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Fender Telecaster

Created by: Niccolò Vener

School Name: Rainbow Academy
Member Level: player
Description: Modeled in Maya, textured in Substance Painter, rendered in Arnold

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Gaby's Kitchen

Created by: Courtney Thornton

School Name: The Animation School
Member Level: contender
Description: The brief for this project was to create a 3D set based on a character we'd created earlier in the year. This kitchen shows the aftermath of Gaby's attempts to recreate a ramen dish inspired by her travels with her best friend.

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Cayde-6

Created by: Shudhodhan Bangera

School Name: Asian Institute of Design
Member Level: player
Description: Character from Bungie studios game, Destiny

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John

Created by: Arowan Parker

School Name: The Animation School
Member Level: rookie
Description: I’m very excited to share the character I created for my 3rd year short film “The Present”, which has been nominated as a finalist for the film of the year/ 3D animation category 2023. Developing John from initial concept to final production ready model has been a fantastic experience!

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