3dsense Media School is a leading digital arts school in Asia, preparing students for careers in the creative entertainment industry since 2003. We focus on providing industry-based training for Visual Effects, Animation, Game Art, Motion Design, Concept Art, Illustration and Toy Production. Since 2015, 3dsense has been consistently ranked amongst the Top 10 Art Schools globally by “The Rookies World School Rankings”, the world’s most respected ranking system for creative media schools. Besides education, the school also plays a major role in fostering a vibrant arts & design industry through its events and masterclasses. These include CGOverdrive, CG Hero Awards, and “Behind the Pixels”, a YouTube interview channel providing unparalleled access to industry veterans sharing vital knowledge and insights.
Housed in a mall in the central business district of Singapore, amenities and facilities are easily accessible from the school campus. Its easy-to-access central location is made more convenient with one of the major train stations right next to it. Tucked in a corner of the mall's 3rd level, 3dsense students will not need to worry much about distractions from mall-shoppers and can fully concentrate on their education while being assured that their basic necessities (food, water, restrooms) are easily accessible. 3dsense's classrooms are designed to simulate the industry's work environment, and are equipped with computers and software that are commonly used in the industry. Students will have their own designated desk or workstation that they can personalise during their time at 3dsense. This is designed to mimic the industry working conditions as closely as possible to aid a smoother transition from education to employment.
The Program Directors design a comprehensive training workplan for all lecturers to keep the team current with the latest industry trends.
3dsense Media School has a graduate employment rate of 88%
The software taught at 3dsense is determined by what is widely used and practiced in the current creative media and entertainment industry. These include the Adobe Creative Suite, Unreal Game Engine, ZBrush, Maya, Nuke, Houdini, Marvelous Designer, and Cinema4D
Dedicated desktop computers, Wacom tablets, Motion Capture, and VR Headsets (as required)
Lessons are held Mondays to Fridays between 10am to 6pm (GMT+8). Students will receive training on creative and technical skills required for their chosen diplomas, and given assignments in the style that mimics briefs and projects in the working industry. These can be individual or group projects, depending on their potential career paths upon graduation. Between lessons, students will be given time to work on their assignments and are able to approach their lecturers, seniors, or classmates for advice. This in turn encourages the students to help each other better their craft and even engage in friendly competition to push their skills to and beyond their limits.
Take a look at some of the traditional and digital artwork 3dsense Media School students produce during their education.
•Blessica Lim - Game Character Modeler, Bandai Namco
I studied for a one-year diploma in concept art before I joined 3dsense Game Art diploma. I have no prior experience in 3D. The first term of the course was a crazy period for me due to trying to get used to several different softwares. Personally, the whole course was planned nicely. Even though it could be quite overwhelming since we were constantly chased by deadlines, I felt that if we were willing to push ourselves and work hard we would be able to do it as the lecturer was always there to help and guide us too.
Networking & Careers
3dsense Media School has an Industry Relations team that engages with esteemed studios and professionals to conduct talks and workshops that are exclusive to 3dsense students (e.g. breakdown/behind the scenes of their recent projects, live demo sessions). During these sessions, students may ask questions to garner more insights to the industry workflow, the working culture, and may even receive tips and advice from navigating the working industry, to shortcuts and tricks in softwares used for a more efficient work process.
In the students' final term of studies at 3dsense, studios and industry professionals will be invited to review the students' works. During these sessions, professional artists will give feedback on the students' latest works and provide advice on how they can take their work to the next level.
At the end of their diploma, students will create a portfolio or demoreel that will be used for their job applications. At the same time, lecturers will provide the Industry Relation team with a list of the graduates who have shown great attitude in the course of their education and have produced industry-ready works. The team will then share the recommended graduates' portfolio/demoreel and resumes to studios with suitable available positions. At this moment, there are some studios that have requested to continuously receive 3dsense's recommended graduates' reels and resumes from each upcoming cohort.
Additionally, 3dsense also organises and host an annual, public event called "Behind the Pixels: Live". Studios and industry professionals are invited as guests for this event to share their work processes and their artistic journeys, to give aspiring artists an insight of working in the creative media and entertainment industry. During the event, attendees can submit any questions they have for the live Q&A segment, and the guest artist(s) will answer as many as the allocated time allows. This event is free to attend, and will also be posted on 3dsense's YouTube channel.
Student get employed by Industrial Light & Magic, Bandai Namco, Ubisoft, Animal Logic, Carbon, Fox Sports, Crave FX.
3dsense’s primary goal is to provide education and training to prepare students for employment. As such, their curriculum is based on and adjusted according to the current needs of the creative media and entertainment industry.
These diplomas are open to aspiring artists with and without formal art education, as students will be grounded in art fundamentals and trained to be highly proficient in industry tools. The curriculum is designed to be intensive, to simulate the conditions of the working industry so 3dsense graduates will be ready for work immediately after their graduation. All of 3dsense’s diplomas are full time, and most will take 1 year to complete, where assignments completed during the course of the students’ education will become part of their all-rounded portfolio, ready to be used for job applications.
3dsense Media School is a government-appointed Continuous Education Training Centre with SkillsFuture Singapore. The school will hence be subjected to stringent, regulatory audits in order to ensure that the students will get the best education out of 3dsense.
The diplomas that 3dsense offers are:
- Visual Effects and Animation Diploma (1 year)
- Game Art Diploma (1 year)
- Motion & Graphics Design Diploma (1 year)
- Concept Design & Illustration Diploma (1 year)
- Toy Design & Production Diploma (4 months)
- Advanced Diploma* (6 months)
*The Advanced Diploma track is only offered to 3dsense students who have successfully graduated from one of their 1-year diplomas. In the Advanced Diploma program, these students will be further trained in in-depth practices and skills in the area of specialisation that they have chosen in their 1-year diploma.
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