RUBIKA aims at a balance between cultural, artistic and technical education. Throughout their training, students work on projects in studio mode. This experience-based learning ensures students a rapid professionalization, forging their personal organization and their culture of collaborative work.
Created in 1988, RUBIKA is a private college specialized in Video Games, 2D/3D Animation and Design. Located on 4 campuses in Valenciennes (France), Montreal (Canada), Pune (India) and Nairobi (Kenya), RUBIKA trains each year more than 1300 students determined to turn their passion into a profession. Our school aims at a balance between cultural, artistic and technical education. Throughout their training, students work on projects in studio mode. This experience-based learning ensures students a rapid professionalization, forging their personal organization and their culture of collaborative work.
With more than 17,000 m² of infrastructure, RUBIKA guarantees its students an optimal working environment in line with the expected professionalism. RUBIKA invests 1 million euros each year in the purchase of computer equipment (computers, consoles…), the renewal of software licenses or the acquisition of new equipment. RUBIKA students have a dedicated personal computer on site and are not obliged to invest in their own computer.
RUBIKA's pedagogical team is composed of professionals who keep abreast of structural and technological developments in their field. Training courses can be set up to maintain their level of expertise or to allow them to discover new tools (example: Houdini)
Animation : 72% Video Game : 89% Design : 83% 12 month after graduation
Adobe Creative Suite, Maya, Houdini, Unity... we teach the software most used by video game or animation production studios.
Each RUBIKA student has a personal computer on campus, which he/she can access every day of the week from 7am to 11pm (including weekends). RUBIKA also has graphics tablets that can be loaned on an occasional basis.
Take a look at some of the traditional and digital artwork RUBIKA students produce during their education.
•Thibaut Wambre - Set Surfacer Illumination Mac Guff
Through its generalist approach, RUBIKA allowed me to discover 3D jobs in animation and to choose the branch I liked the most which was Surfacing.
Networking & Careers
Our students work mainly on group projects, in collaborative mode.A typical week is oriented around thematic modules, with direct application in projects.
Following studios hire our graduates: Ubisoft, Gameloft, Virtuos, Mikros, Framestore, Cube Creative, Illumination MacGuff, Decathlon (product design), Asobo, Blue Zoo Animations Studios, Buf compagnie, Cinesite, Dneg, Don't Nod Entertainment, Eidos Montreal, Fortiche Productions, ILM, L'Atelier Animation, Mac guff belgium, Mathematic, MPC, Nexus Productions, On Animations, Passion Pictures, Quantic Dream, Reel FX, Sony pictures Imageworks, Superprod, Team To
Our school is based on a simple principle: to accompany students in their creative vocation, to turn their passion into a fulfilling profession. This historical promise guides us through the changes undergone by our professions, both culturally and technologically speaking. Each year, we innovate to adapt ourselves to the sectors changes
This training aims at mastering the techniques and tools of digital animation to make animated films with computer generated images.
This program aims at mastering traditional animation techniques and tools to make 2D animated films.
This training aims at mastering the techniques and tools necessary to produce digital special effects for cinema or advertising.
This training aims at mastering 2D/3D creation techniques and tools to create coherent and immersive graphic universes, allowing the player to live a striking gaming experience.
This training aims at mastering the concepts, techniques and tools to create strong interactive experiences using a game system and its gameplay mechanisms.
This training aims at mastering the different video game engines (Unity 3D, Unreal Engine 4) in order to implement elements that will give life to the video game: game mechanics, functionalities, artificial intelligence…
This training aims at acquiring a fine analytical approach, a working methodology and the mastery of 2D/3D tools to design and improve the objects of our daily life.
This training aims at learning the methodology, techniques and 2D/3D tools to design the means of transportation of tomorrow.
3D Modeling / Digital Design
This training aims at acquiring a fine analytical approach, developing a work methodology and mastering 3D creation and animation tools to bring design concepts to life.
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