Learning How to Draw Eye Catching Creatures by Rasti Petko a year ago 3 min read Getting StartedMost of the time I am searching and looking for eye catching artwork, ideas, photos, stories, music, anything what will ignite my spark of creation. I always start with simple idea. I have a sketchbook with the description of creatures with little thumbnails. Sometimes I am mixing different fantasy archetypes as for example: goblin/demon/shaman. Short stories help me a lot, helping me to clearly visualize and develop the idea I have. Initiation of the inspiration process has many ways to spark. How I chose it often depends on my mood at the time.Create monsters from forgotten worlds, travel to the edge of imagination, and show the world the unseen; these have always been my wild passion. I have been intrigued with Blizzard Entertainment, and Magic The Gathering. mixing archetypesCollect References and InspirationNow it’s time to observe. I always pick photos that inspire me toward my taste, as I am originating and creating something original which has got a little piece of my soul in it. This is also the time of thinking - can I pick this shape, or this color, or this element I love and recreate it or connect it to my developing image? Often this is like a mind game and flexing with imagination.Sketch TimeGenerating ideas is magical. I have two beautiful pieces of advice which I want to share with you. Always ask yourself : How can I make this thing more cool, and how to make things bigger and bolder? CleanlineBefore I do anything with colors or values I need to be sure I have clean line art. This also is the final stage of the formulation process.Value Mapping or Flat ColorsBefore I start adding colors I need to know if my artwork is working in values of dimensions. So I start to add contrast gray-scale tones to different parts of the creature/character. Then I test out interesting color schemes.LightI always draw in what I call 3D mode no matter which stage, I am always thinking in 3D dimension. I visualize how light is dropping to the surface, what kind of surface it is and of course I do a study of materials. If I am drawing something new I will collect reference of light and material. In terms of light I always want to have the most interesting or cool part of creature as the brightest. I also always follow Izzy's Medrano 3 simple rules about light. Object most perpendicular to the light get the most light. Lights power gets weaker on more distance object If something solid is between your object and your light source,object gets no light BreakdownI would love to say thank you to Rookies team, my mentors: Brandon Reimchen from CG Spectrum, Mateusz Majewski and Alexander Trufanov for amazing courses and smart advice.I feel absolute freedom when I can draw. It’s my paper, my stage, and I am the architect. I want to show the most creative expression as I can conjur. Building up the creature in an act of the wildest imagination and inspiration. I thrive on embedding a little of my essence into each creature. I want mystery, magic, and a general badass result. Share your thoughts on this post Read more posts by this author Rasti Petko Creature Designer, Character Designer, Concept artist,Game Developer. My Vision? Do not create a game, Make a world. The link has been copied!