Learning Unlock Creative Blocks: Techniques, Tips, and Tricks for Creating Environments in Unreal Engine Explore the creative process of "Tipi Tales" with Rafael Serralheiro, a Gnomon School of VFX student specializing in 3D Environment art for video games.
Learning Creating a Still-Life Environment with Substance 3D Painter and Rendering with V-Ray In this article, Elizaveta Gaevaya will take you through the creative process she employed while working towards achieving a moody, cinematic still-life scene to refine her skills in V-Ray and Substance 3D Painter.
Learning Studying at U-tad | University of Technology, Arts and Design Minerva Rodriguez Garrido, a 3D Artist and Interactive Environment Developer, offers valuable insights into her studies at U-tad | University of Technology, Arts, and Design.
Learning Unveiling Artistry at Artside School: A Journey into Stylized 3D Environments In this interview, Kostia Perry, a 3D Environment Student at Artside, discusses his passion for stylised art and his experiences at the school, offering inspiration to those interested in video game Concept Art and 3D Character and Environment Art.
Learning Sculpting and Rendering Game-Ready Characters Tim Van Wassenhove, a 24-year-old 3D Character Artist with a Bachelor's degree in Game Graphics Production and Animation from Howest - Digital Arts and Entertainment, shares insights and tips for sculpting and rendering game-ready characters in this article.
Learning Learn How to Groom a Loveable Character With XGen BigRock student Sara Castelli breaks down her latest project: a furry puppet creature made in Maya, Substance 3D Painter and XGen.
Learning A Glimpse into Vertex School's Unique Learning Journey In this article we explore what set's Vertex School apart, straight from the perspective of an enthusiast who found their creative haven within its virtual walls.
Learning Recreating an Urbex Scene in Unreal Engine 5 and Substance 3D Painter: Abandoned 19th-Century Castle Bellecour Ecole student Louis Bellaton, a Rookie of the Year 2023 Finalist, transitioned from studying Architecture to diving into the world of 3D. In this article, he shares his workflow for recreating an Urbex scene in Unreal Engine 5.
Learning An Immersive Design Project - Part III: AR Development Kc. details her well-thought-out immersive media project from Rookie Awards 2023. As the Immersive Media Category's Rookie of the Year 2023 and a recent graduate of The One Academy of Communication Design, Kc. offers a valuable framework for beginners in immersive design.
Learning An Immersive Design Project - Part II: Design Development Kc. details her well-thought-out immersive media project from Rookie Awards 2023. As the Immersive Media Category's Rookie of the Year 2023 and a recent graduate of The One Academy of Communication Design, Kc. offers a valuable framework for beginners in immersive design.
Learning An Immersive Design Project - Part I: Research and Creative Development Kc. details her well-thought-out immersive media project from Rookie Awards 2023. As the Immersive Media Category's Rookie of the Year 2023 and a recent graduate of The One Academy of Communication Design, Kc. offers a valuable framework for beginners in immersive design.
Learning Troll and Bass: The Stages of Creating a 3D Model From a Concept Maxime Surget, a 2023 Film of the Year finalist and ESMA graduate, is a skilled 3D Artist working at Mikros Animation. In this article, he walks us through the process of creating a 3D character and prop, from concept to final render.
Learning 3D Creature Anatomy: Monster Making in ZBrush Kristel Rindlisbacher Guzman of PIXL VISN | media arts academy, shares details of how she sculpts captivating creatures, infusing them with shape, colour, texture, and personality.
Learning Studying at The One Academy of Communication Design In this article, Jo Ling, a standout student at The One Academy of Communication Design, a 2023 Rookie Awards Finalist, and Game of the Year Winner, offers valuable insights into her journey studying in the BA (Hons) Digital Media Design course.
Learning Tunnel Vision: Crafting a Lush Gaming World with Vegetation, Lighting, and Narrative Vertex School graduate, Aaron Hawks, shares how he created a textured, well-lit gaming world with a compelling narrative.
Learning How to Create a VFX Shot with Body Replacement and Background Integration In this article, Sondre Fagerborg shares insights into his VFX shot process, blending CG elements and compositing techniques. As a Kristiania University College student, he's pioneering his work while honing skills for a promising VFX career.
Learning Tips for Creating a Piece for Your Environment Art Portfolio Within Scope and Time Joyce Jiao gives some tips on creating impactful environment art for portfolios and Rookie Awards entries while managing scope and time. Find your inspiration here!
Learning Recreating Brokkr: A Comprehensive 3D Character Creation Journey SAE Institute Geneva student, Damaris Stevens, shares her journey of creating a 3D character from concept to impressive render, while developing new skills. Join her to gain insights into the world of character creation.
Learning Combining Artistic and Technical Skills: A Biped Rigging Breakdown Anh Ngo explores her journey from Automotive Design Engineering to animation and rigging, discovering the potential of VFX and finally enrolling at Think Tank Training Centre.
Learning Designing Immersive Environments Utilising ZBrush, Substance 3D and Unreal Engine Andrea Zanchetta, a student at Skyup Academy, presents his project "Aria," showcasing his passion for the VFX and video game industry. Discover Andrea's meticulous implementation process and the challenges he conquered to achieve a harmonious balance between quality and performance.