Everyone can learn something new and we have plenty of content to keep you coming back to push your skills to the next level.
Graduating at Bellecour Ecole and aspiring to be a Game designer, Hugo Bouvet, shares his tips to improve gameplay based on his entry to the Rookie Awards 2022.
One of the hardest things about creating motion graphics is figuring out what software is best for your needs. In this blog, we'll talk about the pros and cons of Adobe Illustrator and Affinity Designer to help you figure out which one works best for you!
Tom Skender runs us through his top ten tips for every digital artist, using Photoshop CC on a Wacom Cintiq Pro 24 to demonstrate them all during a speedpaint of Pokemon’s Nessa.
We sit down with Charli Holt to discuss how texturing plays a vital role in storytelling and why Mari is the perfect tool for students trying to break into the industry.
Think Tank Training Online student and aspiring 3D Character Artist, Zoé Brening, shares her workflow and tips for creating an anatomically correct 3D character.
If you are considering an Art Atelier for classical and technical training, this review of the New York Academy of Art, is worth the read.
Nina Chernyshenko, a freelance digital artist from Ukraine, gives you the tools and tips to create 3D custom clothing for your portfolio, using Marvelous Designer.
In this article, Naja Jelec dives deeper into her workflow of bringing cinematic environments from a 2D concept to final 3D render using Maya, ZBrush, Substance 3D, V-Ray and Nuke.
Recent Think Tank Training Centre graduate and 3D Character Artist, Houra Eshad, shares with us how she evokes expression and realism in her digital 3D piece: The Little Hmong Harvester.
Giulia Greggio has a passion for bringing realism to her work, and in this article she shares how she does that with every day objects, using Maya and Adobe 3D Substance.
The Rookie Awards is the best way to launch your career and start sharing your amazing work online, and doing it with the right workstation will help you bring more of your creative ideas to life.
You're at school and you want to get started in Cinema 4D. Is it good for beginners? Or are you punching above your weight? The great news is, the learning curve is smooth and you can easily pick up the tools to get started on your creative journey.
If you are approaching your first realistic 3D Character Model, this article is for you! Han Jaepil, a student at CG5 Academy, has written this article explaining his workflow for his latest project, "Daniel Day Lewis".
Nayoon Levitin is a Freelance Graphic Designer and Student at Think Tank Training Centre. In this article she shares how she approached the creation of a realistic 3D character from a photograph.
Access the real-time 3D development platform and workflows that professionals use to create immersive experiences across industries. Free for students.
Paulina Perez's focus is on 3D Modelling, with a passion for stylised characters and environments optimised for video games.
In this article she shares her Beginner's Guide to using Blender to create your very own stylised 3D character.
Carlos Sanz is a 3D character artist who studied animation at U-tad and character creation at CICE, now is working on his portfolio to improve as an artist and to be part of the 3D animation industry. In this post we will see the process of creating his latest character.
Lightbox Academy student, Laura Suonpera Lozano, shares how she created an immersive scene with 3D, with hopes to inspire you to tell your own story through CG Environment modeling and lighting.
Unity's mission is to empower you to become a Unity creator and achieve your career or side-project goals. To help guide your self-learning, they have released the new Creative Core Pathway, free on Unity Learn.
Viviane Feltrin is a 3D student at Think Tank Online, and has worked as an UI/UX designer for games before transitioning careers to CG. As a self-taught professional, she shares her experience on taking an online course and creating her first 3D project.
Michael Evangelista walks us through his process of how he used Blender to create these felt characters for our latest Weekly Drills challenge.
Fiona Ng walks us through the process of creating her latest project Countess and Dog, sharing her workflow and techniques in Character and Creature modeling, texturing, as well as grooming.
Danielle Villacorte, a 3D Environment and Prop Artist from the Philippines describes how she creates 3D environments from a concept, in Unreal Engine.
In this article, Lightbox Academy alumnus, Nico Ferotti, shows us how he approaches the modeling and texturing of photorealistic props to make your 3D portfolio stand out from the crowd.