Looking to get started with Pixar's RenderMan for Maya? In this tutorial series, Rusty Hazelden takes an animated shot from start to finish, and reveals all the techniques used to create the final animation with Pixar's RenderMan for Maya. No steps are left out and every detail is explained with easy-to-follow, step-by-step instructions.
Essential topics include:
- Adjusting Pixar surface material attributes to create the look of plastic, wood, and metal
- Applying texture maps to add more detail to surfaces
- Aging a shiny metal surface by adding a layer of tarnish
- Using the RenderMan IPR to interactively develop materials and lighting in real-time.