Top 20 Rookies Weekly Drills projects submitted for Review

Top 20 Rookies Weekly Drills projects submitted for Review

Here are the Top 20 most popular entries to date! Congratulations to everyone who is getting involved with Rookies Weekly Drills, we hope you are getting as much out of it as we are.

Each week we run Rookies Weekly Drills. These a quick challenges to help flex your creative muscles and hone your skills. They are a low-stress and fun way to keep you motivated and improving your creative digital skills.

We just published our 34th Weekly Drill so there has been plenty of action going on to date. To make things even more exciting, this week Justin Mohlman leveled up his judging with the help of Alwyn Hunt to provide some in-depth feedback to last week entrants.

You can check out the live Twitch stream here: https://www.twitch.tv/videos/811466059

Before I share some of the most popular entries from our Weekly Drills series, I wanted to shout out to Justin Mohlman who has been keeping this series alive with some amazing weekly feedback on Discord. It's a huge effort and we truly appreciate your time and effort.

Another massive shout out is need for Tom Römer - a 'Contender' member and student from PIXL VISN | media arts academy. Tom has entered every single Weekly Drill which is an incredible feat and something worth celebrating. Make sure to check out his portfolio to check out all his projects.

Portfolio of Tom Römer
Find out everything you need to know about The Rookies from rules, important dates, sponsors, prizes, internships, judging panel, and the team.

OK, now it's time to share the Top 20 most popular entries to date! Congratulations to everyone who is getting involved with Rookies Weekly Drills, we hope you are getting as much out of it as we are.


#WeeklyDrills 023 - Nintendo 64

Created by Tom Römer

For this week's drill, I decided to create an N64. It was the first console I ever owned and I spent half my childhood playing Zelda, Super Mario, and some racing game I forgot the name of.I used Maya to model, Substance Painter and Affinity Photo to texture, Arnold to render, and Nuke to polish the raw images.

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#WeeklyDrills 003 - Cipher Disk

Created by Tom Römer

This week I decided to recreate the cipher disk from Uncharted 3. I used Maya to model, Affinity Photo and Substance Painter to texture, Arnold to render and Nuke to polish the raw images.

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DEDICA Macchine da caffè manuali

Created by Jesus Parras Chica

This is my proposal for the 11th Weekly Drill. A Coffee Maker inspired in the Italian De'Longhi Dedica Manual Espresso Machine (Model EC 685.M) in four colors, stainless Steel, white, red and black.

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Weekly Drills 028 - #hamburgers

Created by Ofir Tal Buchris

A hamburger I created for Weekly Drills 028 - #hamburgers :)

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The golden necklace

Created by Karin Wolf

That's a necklace made in an Indian style.For this project, I challenged myself with the difficulty of ornaments and jewels.

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Optometry Trial Frame

Created by Jesus Parras Chica

This is my proposal for the 10th Weekly Drill. An optometry trial frame with lenses.

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Hamburger-WeeklyDrill

Created by Raina Patel

Hamburger land (one day project)

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#WeeklyDrills 017 - Tequila

Created by Tom Römer

For this week's drill, I created a tequila on the rocks with limes on the side. I used Maya to model and shade, Arnold to render and Nuke to polish the raw images.

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Weekly Drill - #HumanHand

Created by Erika Horňáková

Today I came across this weekly drill and really wanted to give it a shot, even though I had only a couple hours left. Practicing drawing hands is always important! Decided to recreate my own hand.

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Cosmograph Daytona Watch

Created by Sierra Emmerson

For this project I wanted to try and create a realistic watch that could be used for advertisements. I used Autodesk Maya for modelling, Substance painter for textures and Marmoset for lighting and rendering. I also used Adobe Illustrator for alpha masks and Photoshop for more rendering.

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#WeeklyDrills 002 - Lego Joel

Created by Tom Römer

For the second #WeeklyDrill I decided to model a Lego minifigure. I was inspired by Adam J. Middelton's artwork https://www.artstation.com/artwork/oOR46B.The hair was sculpted in zBrush, the modeling and rendering done with Maya/Arnold and the texturing with Affinity Photo.

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#WeeklyDrills 030 #Guitar - James Hetfield's 1976 Flying V

Created by Ben Wilkinson

Prop made in few days for #WeeklyDrills #Guitar the guitar is based on James Hetfield's 1976 Flying V

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#WeeklyDrills 029 - Book of the Dead

Created by nikola praskic

This scene was modeled in Maya and textured in Substance Painter

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#WeeklyDrills Guitar -Electric guitar, Queen edition

Created by joshua crs

This is my 3d model for weekly Drill and I put the logo of my Favourite band ever, The Queen

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#WeeklyDrills 005 - RAF Aviator Goggles

Created by Tom Römer

Since I didn't want to model a whole plane I decided to create these pilot goggles. I used Maya to model, Substance Painter to texture, Arnold to render and Nuke to polish the raw images.

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Game Boy Advance

Created by Sierra Emmerson

My sister and I grew up playing the Game Boy Advance so, for this weekly drill I wanted to make our first consoles and some of the games we used to play.

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Tasty cake

Created by Amethesh Lgp

Made in Blender and textured in substance painter. This is my first try at organic modelling and texturing. Hope you like it

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#WeeklyDrills 004 - Super 8

Created by Tom Römer

For the fourth WeeklyDrill I decided to model a Super 8 camera. I used Maya to model, Affinity Photo and Substance Painter to texture, Arnold to render and Nuke to polish the raw images.

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SpaceX Crew Dragon

Created by Sanket Mahamuni

For this week's drill I have created spacex crew dragon. Took image reference and tried to recreate it. Modelling is done in Maya, Textured in substance painter and Rendered in Arnold.

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#WeeklyDrills 015 - Medieval Shield

Created by Tom Römer

I quite enjoyed this week's topic. Got to work with ZBrush again which is really fun. I used Maya to model, ZBrush to sculpt, Substance Painter to texture, Arnold to render, and Nuke to polish the raw images.

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