Inspiration Top 20 Rookies Weekly Drills projects submitted for Review by Andrew McDonald 2 months ago 6 min read Each week we run Rookies Weekly Drills. These a quick challenges to help flex your creative muscles and hone your skills. They are a low-stress and fun way to keep you motivated and improving your creative digital skills.We just published our 34th Weekly Drill so there has been plenty of action going on to date. To make things even more exciting, this week Justin Mohlman leveled up his judging with the help of Alwyn Hunt to provide some in-depth feedback to last week entrants.You can check out the live Twitch stream here: https://www.twitch.tv/videos/811466059Before I share some of the most popular entries from our Weekly Drills series, I wanted to shout out to Justin Mohlman who has been keeping this series alive with some amazing weekly feedback on Discord. It's a huge effort and we truly appreciate your time and effort.Another massive shout out is need for Tom Römer - a 'Contender' member and student from PIXL VISN | media arts academy. Tom has entered every single Weekly Drill which is an incredible feat and something worth celebrating. Make sure to check out his portfolio to check out all his projects.Portfolio of Tom RömerFind out everything you need to know about The Rookies from rules, important dates, sponsors, prizes, internships, judging panel, and the team.#WeeklyDrills 033 - Bike Helmet tomroemerThe RookiesOK, now it's time to share the Top 20 most popular entries to date! Congratulations to everyone who is getting involved with Rookies Weekly Drills, we hope you are getting as much out of it as we are.#WeeklyDrills 023 - Nintendo 64Created by Tom Römer For this week's drill, I decided to create an N64. It was the first console I ever owned and I spent half my childhood playing Zelda, Super Mario, and some racing game I forgot the name of.I used Maya to model, Substance Painter and Affinity Photo to texture, Arnold to render, and Nuke to polish the raw images.View Full Project #WeeklyDrills 003 - Cipher DiskCreated by Tom Römer This week I decided to recreate the cipher disk from Uncharted 3. I used Maya to model, Affinity Photo and Substance Painter to texture, Arnold to render and Nuke to polish the raw images.View Full Project DEDICA Macchine da caffè manualiCreated by Jesus Parras Chica This is my proposal for the 11th Weekly Drill. A Coffee Maker inspired in the Italian De'Longhi Dedica Manual Espresso Machine (Model EC 685.M) in four colors, stainless Steel, white, red and black.View Full Project Weekly Drills 028 - #hamburgersCreated by Ofir Tal Buchris A hamburger I created for Weekly Drills 028 - #hamburgers :)View Full Project The golden necklaceCreated by Karin Wolf That's a necklace made in an Indian style.For this project, I challenged myself with the difficulty of ornaments and jewels.View Full Project Optometry Trial Frame Created by Jesus Parras Chica This is my proposal for the 10th Weekly Drill. An optometry trial frame with lenses. View Full Project Hamburger-WeeklyDrillCreated by Raina Patel Hamburger land (one day project)View Full Project #WeeklyDrills 017 - TequilaCreated by Tom Römer For this week's drill, I created a tequila on the rocks with limes on the side. I used Maya to model and shade, Arnold to render and Nuke to polish the raw images.View Full Project Weekly Drill - #HumanHandCreated by Erika Horňáková Today I came across this weekly drill and really wanted to give it a shot, even though I had only a couple hours left. Practicing drawing hands is always important! Decided to recreate my own hand.View Full Project Cosmograph Daytona WatchCreated by Sierra Emmerson For this project I wanted to try and create a realistic watch that could be used for advertisements. I used Autodesk Maya for modelling, Substance painter for textures and Marmoset for lighting and rendering. I also used Adobe Illustrator for alpha masks and Photoshop for more rendering.View Full Project #WeeklyDrills 002 - Lego JoelCreated by Tom Römer For the second #WeeklyDrill I decided to model a Lego minifigure. I was inspired by Adam J. Middelton's artwork https://www.artstation.com/artwork/oOR46B.The hair was sculpted in zBrush, the modeling and rendering done with Maya/Arnold and the texturing with Affinity Photo.View Full Project #WeeklyDrills 030 #Guitar - James Hetfield's 1976 Flying VCreated by Ben Wilkinson Prop made in few days for #WeeklyDrills #Guitar the guitar is based on James Hetfield's 1976 Flying V View Full Project #WeeklyDrills 029 - Book of the DeadCreated by nikola praskic This scene was modeled in Maya and textured in Substance PainterView Full Project #WeeklyDrills Guitar -Electric guitar, Queen editionCreated by joshua crs This is my 3d model for weekly Drill and I put the logo of my Favourite band ever, The QueenView Full Project #WeeklyDrills 005 - RAF Aviator GogglesCreated by Tom Römer Since I didn't want to model a whole plane I decided to create these pilot goggles. I used Maya to model, Substance Painter to texture, Arnold to render and Nuke to polish the raw images.View Full Project Game Boy Advance Created by Sierra Emmerson My sister and I grew up playing the Game Boy Advance so, for this weekly drill I wanted to make our first consoles and some of the games we used to play. View Full Project Tasty cakeCreated by Amethesh Lgp Made in Blender and textured in substance painter. This is my first try at organic modelling and texturing. Hope you like itView Full Project #WeeklyDrills 004 - Super 8Created by Tom Römer For the fourth WeeklyDrill I decided to model a Super 8 camera. I used Maya to model, Affinity Photo and Substance Painter to texture, Arnold to render and Nuke to polish the raw images.View Full Project SpaceX Crew DragonCreated by Sanket Mahamuni For this week's drill I have created spacex crew dragon. Took image reference and tried to recreate it. Modelling is done in Maya, Textured in substance painter and Rendered in Arnold.View Full Project #WeeklyDrills 015 - Medieval ShieldCreated by Tom Römer I quite enjoyed this week's topic. Got to work with ZBrush again which is really fun. I used Maya to model, ZBrush to sculpt, Substance Painter to texture, Arnold to render, and Nuke to polish the raw images.View Full Project Share your thoughts on this post Read more posts by this author Andrew McDonald Andrew is the co-founder of The Rookies has been working in the visual effects industry since 2002. Most recently he was a CG Supervisor at Industrial Light & Magic. The link has been copied!