12 Unreal Engine Sci-fi Projects to inspire your next 3D creation
Everyone loves a bit of sci-fi action and it's a right-of-passage for digital artists to create spacely worlds that have not been seen before. Throw into the mix a bit of Unreal Engine, and before you know it you'll be running around or flying your own sci-fi creation.
Everyone loves a bit of sci-fi action and it's a right-of-passage for digital artists to create spacely worlds that have not been seen before. Throw into the mix a bit of Unreal Engine, and before you know it you'll be running around or flying your own sci-fi creation. We recently dug around the projects submitted to The Rookies and nominated the following 12 projects as our favourite Sci-fi creations to date.
This posts isn't sponsored by Unreal, but if you want to create sci-fi worlds and transportation that is found in these projects, then this is the software you will need.
Aircraft - Mystique
Hard surface vehicle model done for school, inspired by space ships and the stealth aircraft.View Full Project
UE4 Sci-Fi Environment
A game ready sci-fi environment I worked in, my objective of this project was practised workflow with Unreal, using decals, trim sheets, lighting and modular props/building. I used 3ds Max for modeling and the material/ textures created in Substance Painter/Photoshop, rendered in UE4.View Full Project
Sci-Fi Environment (UE4)
This old sci-fi spaceship was my first experience with UE4. The objective was to create complexity using as few pieces as possible, so several of them are re-used from different angles. I tried to apply my style, but it was inspired by the science fiction scenes of Troy Perry.View Full Project
Drawing inspiration from the concept art of Jupiter Ascending, modern factories and cathedrals, I designed this sci-fi piece myself.View Full Project
Atlantia: Museum Beneath The Sea
In the not so distant future, the discovery and integration of alien life on the planet has forced cities to be built under the sea. Atlantia is an art-deco inspired museum residing in the Seafoam capital. This was my first dive into Unreal Engine and building a real-time environment from scratch.View Full Project
Facility U-A 12.6 | Doom inspired environment
This is an environment I created for my Technical Games Art module where we were asked to pick one of the selected franchises and create a an environment in UE4.View Full Project
This was a class assignment I created in Maya, textured in Substance Painter, and set up in Unreal Engine 4. The purpose of the assignment was to look at a Sci-Fi reference photo of an environment, and create it in 3D. The tarps for the fuel cells were created in Zbrush utilizing the gravity cloth sim.View Full Project
Sci-Fi Corridor / Modular environment.
I have used some decals to vary the roughness information and add dirt in certain places. Baked lights and lightmaps adjusted correctly. Actually I am studying a master about 3D modeling for Games AAA on FloridaReplay (http://www.floridareplay.com/) I hope you like it, and any feedback is welcome!View Full Project
Interior Mining Colony
My goal was to recreate Atey Ghailan's Interior Mining Colony concept in Unreal Engine. Atey Ghailan https://www.artstation.com/artwork/rAyYLView Full Project
This is an assignment I am working on for a class at SCAD. I'm focusing on the story telling in this level : " The person who lives in this bedroom is an alien creature biologist. he likes music, queen is his favorite band. But one of the creatures escaped from the container, and things got out of control.View Full Project
"Heads in the cloud" Fan Art
This is the project I made for my three-year degree thesis in video games. The following images are all rendered in real-time thanks to Unreal Engine 4. Scene from the Altered Carbon TV series.View Full Project
The last couple of months I've been working on the biggest project I've made so far, and I'm really happy to announce that it's finally done, I'm really happy with the end result and even though I know there's still a lot to learn and a lot to get better at, this is a process I've enjoyed a lot soView Full Project